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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
-yamfm
10 Years Ago
Removed DSE Settings, ported to DSE params setup, added DecisionPlanParametersDrawer
10 Years Ago
-statmodifier is now the base type again, IStatModifierTickable has been reinstated, and the generic base/total modifier is now called StatModifierBasic.
10 Years Ago
turning off shadows on oceanfloor to improve shadow banding
10 Years Ago
Merged with main
10 Years Ago
Some improvements to finding best goal and goal plan.
10 Years Ago
This approach looks at the score of each goal for each layer of depth, and traverse down the best scoring path in the goal hiararchy until it reach the end.
10 Years Ago
- More WIP AttachmentEditor stuff - Exposed the override anim string in EmoteState
10 Years Ago
More work on Goals and Agent+DM specifically.
10 Years Ago
Moving attachment editor crap out of HumanViewEditor and into new AttachmentEditor window
10 Years Ago
Supert WIP, so nothing to see here just yet @billowe !
10 Years Ago
-camera spawns nicely even with no tribe created.
10 Years Ago
-YAMfM -moved temperature validating onto BiomeManager cause hey, since it now exists it seems like a better place to do it.
10 Years Ago
-deleted a now unnecessary enum
10 Years Ago
-updated statmodifiers to use a single class, in a manner reminishent of statLinkerBasic -updated Biomes min-max temperature for those got wiped at some point somehow and broke temperature calculation -also added a check for that in Zone+Biome to send out a warning -updated all statmodifier assets to work with the new system (thank you oh lord of the regexes)
10 Years Ago
- Added BiomeManager, handles creation of runtime BiomeMaterialLibraries - Removed goal completion debug spam
10 Years Ago
Dont init steam in editor
10 Years Ago
Goals tinkering, people should kill and eat animals now, though hacky hacks are hacky
10 Years Ago
DM tweaks
10 Years Ago
Asset save
10 Years Ago
Unit+Attachments sets animator bools correctly
10 Years Ago
BehaviourChain correctly invokes OnComplete when broken by a failure
10 Years Ago
Merge from main
10 Years Ago
Subtractive merge 2531, 2532
10 Years Ago
Disable PlayWay water so it doesnt fuck with steam build etc
10 Years Ago
Added PlayWay Water
10 Years Ago
Test
10 Years Ago
- Goal BP wrapper tweaks (allow abilities to filter entity types in DM) - Player can RMB to command units to interact with objects again (probably will cause errors until Goals are properly integrated here)
10 Years Ago
Fix for SpeciesSettings.GetViewPrefab being stupid
10 Years Ago
Only hide cursor in standalone
10 Years Ago
ViewManagement refactor for preset views (species) Attachment editor WIP
10 Years Ago
Shaderforge
10 Years Ago
- Added GoalVariantPlanBehaviourPlanWrapper (yes, really), allows some GoalVariant specific settings for Interactions in the list of Behaviours - Interactions stored in GoalVariantPlans can specify a SmartObjectSettings which DM uses to filter matches - Added SmartObject.HasInteractionPlan convenience method
10 Years Ago
Fixed missing resource item interaction refs and added NRE catch to avoid errors
10 Years Ago
Fixed Consume Value consideration not working as intended
10 Years Ago
More Goal editor stuff
10 Years Ago
- Resources no longer copy interaction settings per item, instead simply create an InteractionPlan per item, changing the name and populating BehaviourPlanData with a reference to their ResourceItemSettings - Lots of BeforeEditor and BeforeInspector tweaks and changes, should make things a bit more readable. All inspectors (nested and otherwise) have a rename field always visible now - Zone+Biome editor Update() allows season changes tirggered by TOD cycle changes outside of playmode - Added ConsumeItemConsideration which scores the value of consumption against the agent's Food Need and their species dietry preferences
10 Years Ago
Merge from Goals
10 Years Ago
Merge from main
10 Years Ago
- Biome tweaks and ZoneEdtior season display
10 Years Ago
- Fixed broken BiomeSettingsEditor - Refactored Zone+Biome handling to support variable length seasons, much cleaner code - Renamed Season type stored in BiomeSettings to SeasonParameters, Create() provides a runtime Season instance - Removed some unused weather variables in World+Weather
10 Years Ago
Goal editor work
10 Years Ago
Vertex normal toggle on TerrainBlendExtension
10 Years Ago
-units get ever so slightly warmer when moving around
10 Years Ago
-same as before, but now for reals.
10 Years Ago
-fixed starting time of the year not being randomized as implied in World's Initialize
10 Years Ago
-renamed variable to be clearer
10 Years Ago
Merge from main
10 Years Ago
-yesterday's features... today!
10 Years Ago
- Merge from main