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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
YAMfM
10 Years Ago
10 Years Ago
- BehaviourChain makes sure that all created Behaviour instances hold a reference to the BehaviourChainData - HarvestResource Action populates BCD with a list of succesfully harvested items - HarvestResource should make sure harvesting timers don't continue to tick if End is called early - Organised Actions folder a bit
10 Years Ago
WIP berry gathering via Goals
10 Years Ago
Editor crap
10 Years Ago
-undone the last commit
10 Years Ago
Added sad event music for very sad times
10 Years Ago
More tweaks and assets
10 Years Ago
-seasons are now assets (seasonsettings) -zones have biomes, which have min-max temperatures, and seasons -seasons define day/night temperature, in respect to season's min/max with an animation curve -units' Temperature BaseValue constantly lerps towards ambient temperature
10 Years Ago
Progress
10 Years Ago
DM now drills down through Goals until it finds a GoalPlan
10 Years Ago
Goals DM WIP
10 Years Ago
-fixed IM NRE error, was caused by missing InfMap being queried straight after creation (ie. before threaded process made one)
10 Years Ago
More building fixes
10 Years Ago
SmartObject creates interactions properly again
10 Years Ago
Fixing silly things
10 Years Ago
Building construction states are seperate from the primary state
10 Years Ago
Buildings now store a list of interactions flagged by BuildingStates
10 Years Ago
More Interaction and behaviour refactoring
10 Years Ago
WIP BehaviourChain, IBehaviour refactoring
10 Years Ago
YAMfM
10 Years Ago
- Added useDynamicShadowDistance toggle to PlayerCameraEffects CC: petur - Fixed issues with Goals breaking DM
10 Years Ago
More debug tweaks
10 Years Ago
Goal support in debug window decision listing
10 Years Ago
Only setup Goal decisions in UnitDecisionMaker
10 Years Ago
First pass at Goals DM integration
10 Years Ago
- Goal data assets - Biome spawn related fixes - EvaluationContext supports SelfGroup and TargetGroup - WeightedRandom tweaks
10 Years Ago
Removed debug logging of group stat values
10 Years Ago
- NestedEditorDrawer improvement - Added GroupNeed, GroupAttribute Stat types - Group+Stats updates BaseValue of it's GroupNeeds (GroupNeed.Food represents average value of all member's Food Needs)
10 Years Ago
PlayerController tweak
10 Years Ago
Fixed a bunch of issues with ExecuteBreedinGroup Refactoring PlayerController a bit, reducing LINQ usage
10 Years Ago
ItemSettings doesnt need to implement IComparable (DataAsset base does it)
10 Years Ago
InfluenceQuery tweaks to avoid using ToList and foreach (todo : should use FixedArray?)
10 Years Ago
EntiySettings doesnt need to implement IComparable
10 Years Ago
Fixed VicinityEffects being zeroed when they shouldnt be
10 Years Ago
Fixed spawning cast error
10 Years Ago
Condition refactoring, now works the same as Consideration except only boolean WIP conversion of all boolean Considerations to Conditons ConsiderationContext, ConsiderationSelfTypes, ConsiderationTargetTypes renamed to EvaluationContext and so on Moved GetAgent and GetUnit from Consideration to DecisionContext, takes EvaluationContext
10 Years Ago
More Goals boilerplate ConditionSettings.Evaluate overloaded to take a DecisionContext DSE now evaluates a list of Conditions before scoring all Considerations
10 Years Ago
Some debug cleanup
10 Years Ago
YAMfM
10 Years Ago
tweaks
10 Years Ago
Fixed all missing view prefabs
10 Years Ago
Potential NRE catch in Entity+Physics
10 Years Ago
Added weighted list of consumable settings to Species.Ecology params Added various Weighted types Reorganisted BeforeEditor tabs Goals boilerplate
10 Years Ago
replaced atmospheric music 16
10 Years Ago
Fixed music 18 underscores
10 Years Ago
Added Need For Food consideration to Harvest Food DSE
10 Years Ago
YAMfM
10 Years Ago
Added atmospheric music 18
10 Years Ago
StatLinkerBasic creates instances of StatLinkerOperation from StatLinkerOperationParameters stored in settings