repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
YAMfM
9 Years Ago
9 Years Ago
- BehaviourChain makes sure that all created Behaviour instances hold a reference to the BehaviourChainData - HarvestResource Action populates BCD with a list of succesfully harvested items - HarvestResource should make sure harvesting timers don't continue to tick if End is called early - Organised Actions folder a bit
9 Years Ago
WIP berry gathering via Goals
9 Years Ago
Editor crap
9 Years Ago
-undone the last commit
9 Years Ago
Added sad event music for very sad times
9 Years Ago
More tweaks and assets
9 Years Ago
-seasons are now assets (seasonsettings) -zones have biomes, which have min-max temperatures, and seasons -seasons define day/night temperature, in respect to season's min/max with an animation curve -units' Temperature BaseValue constantly lerps towards ambient temperature
9 Years Ago
Progress
9 Years Ago
DM now drills down through Goals until it finds a GoalPlan
9 Years Ago
Goals DM WIP
9 Years Ago
-fixed IM NRE error, was caused by missing InfMap being queried straight after creation (ie. before threaded process made one)
9 Years Ago
More building fixes
9 Years Ago
SmartObject creates interactions properly again
9 Years Ago
Fixing silly things
9 Years Ago
Building construction states are seperate from the primary state
9 Years Ago
Buildings now store a list of interactions flagged by BuildingStates
9 Years Ago
More Interaction and behaviour refactoring
9 Years Ago
WIP BehaviourChain, IBehaviour refactoring
9 Years Ago
YAMfM
9 Years Ago
- Added useDynamicShadowDistance toggle to PlayerCameraEffects CC: petur - Fixed issues with Goals breaking DM
9 Years Ago
More debug tweaks
9 Years Ago
Goal support in debug window decision listing
9 Years Ago
Only setup Goal decisions in UnitDecisionMaker
9 Years Ago
First pass at Goals DM integration
9 Years Ago
- Goal data assets - Biome spawn related fixes - EvaluationContext supports SelfGroup and TargetGroup - WeightedRandom tweaks
9 Years Ago
Removed debug logging of group stat values
9 Years Ago
- NestedEditorDrawer improvement - Added GroupNeed, GroupAttribute Stat types - Group+Stats updates BaseValue of it's GroupNeeds (GroupNeed.Food represents average value of all member's Food Needs)
9 Years Ago
PlayerController tweak
9 Years Ago
Fixed a bunch of issues with ExecuteBreedinGroup Refactoring PlayerController a bit, reducing LINQ usage
9 Years Ago
ItemSettings doesnt need to implement IComparable (DataAsset base does it)
9 Years Ago
InfluenceQuery tweaks to avoid using ToList and foreach (todo : should use FixedArray?)
9 Years Ago
EntiySettings doesnt need to implement IComparable
9 Years Ago
Fixed VicinityEffects being zeroed when they shouldnt be
9 Years Ago
Fixed spawning cast error
9 Years Ago
Condition refactoring, now works the same as Consideration except only boolean WIP conversion of all boolean Considerations to Conditons ConsiderationContext, ConsiderationSelfTypes, ConsiderationTargetTypes renamed to EvaluationContext and so on Moved GetAgent and GetUnit from Consideration to DecisionContext, takes EvaluationContext
9 Years Ago
More Goals boilerplate ConditionSettings.Evaluate overloaded to take a DecisionContext DSE now evaluates a list of Conditions before scoring all Considerations
9 Years Ago
Some debug cleanup
9 Years Ago
YAMfM
9 Years Ago
tweaks
9 Years Ago
Fixed all missing view prefabs
9 Years Ago
Potential NRE catch in Entity+Physics
9 Years Ago
Added weighted list of consumable settings to Species.Ecology params Added various Weighted types Reorganisted BeforeEditor tabs Goals boilerplate
9 Years Ago
replaced atmospheric music 16
9 Years Ago
Fixed music 18 underscores
9 Years Ago
Added Need For Food consideration to Harvest Food DSE
9 Years Ago
YAMfM
9 Years Ago
Added atmospheric music 18
9 Years Ago
StatLinkerBasic creates instances of StatLinkerOperation from StatLinkerOperationParameters stored in settings