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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
-and more
10 Years Ago
-fixed typo
10 Years Ago
Moved StatSettings LinkFrom/LinkTo out of StatLinkerSettings base and into StatLinkerBasicSettings
10 Years Ago
10 Years Ago
Misc stat cleanup
10 Years Ago
renamed StatLeveledValue to ScaledValue
10 Years Ago
Fixed stat tick calling the wrong methods
10 Years Ago
Misc stat cleanup
10 Years Ago
Biome tweaks, camera tweaks
10 Years Ago
Removed randomisation of attributes on init Scion tweaks, PlayerCamera sets it's target transform as Scion's DOF target
10 Years Ago
Removed SSAA
10 Years Ago
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
10 Years Ago
Fixed SESSAO
10 Years Ago
Undoing unnecessary wip stuff
10 Years Ago
dem tweaks
10 Years Ago
Updated ColorfulFX, Candellight, Shaderforge, Scion PP
10 Years Ago
Reverted tick linker changes from previous changeset Update Amplify
10 Years Ago
- Stat linkers are updated every tick (ptrefall pls confirm intent) - StatLinkerBasic has two operator settings (ratio and difference) - Added World.OnWeatherChanged event - FuelToEffect MachineProcess will stop the when the weather changes to something wet (rather bespoke handling for fires that feels hacky as shit) - Fixed Starving Effect not triggering
10 Years Ago
Fix derp
10 Years Ago
WeatherSettings now stores a list of EffectSettings, which are applied globally when weather changes.
10 Years Ago
NeedSettings StatClass property returns correct type
10 Years Ago
10 Years Ago
- Agent.AttributesAndSkills renamed to Agent.Stats - Remade StatCollections for all Agents
10 Years Ago
- Needs are now Stats - Rewrote methods in Agent+Stats. Added generic methods for GetStat and HasStat, with type specific overloads for convenience - Removed Need Triggers - Removed Need related Conditions/Considerations and Actions - Removed NeedManager - Removed redundant AttributeManager - Removed un-used AttributeStat/AttributeStatSettings (leftovers from testing ptrefall?) - Misc GC opt. in various scripts (foreach removals mostly)
10 Years Ago
YAMfM
10 Years Ago
DSE tweaks
10 Years Ago
Tweaks
10 Years Ago
Fixed bad scoring in Machine process ValueOfInput
10 Years Ago
UI cleanup, considerations for machine (fire) item input and tribe "requirements" are no longer boolean but instead return a value (see Machine.ValueOfInput)
10 Years Ago
CraftableParameters now cache its IdCountPair list.
10 Years Ago
Fixing pine tree view prefab ipositon data
10 Years Ago
Fixed pregnancy considerations Removed old particle fx prefabs Fixed a load of UI widgets being raycast targets when they shouldnt be
10 Years Ago
Spawn tweaks, GoToSmartObject revert fix, Sky/Player/Ocean tweaks, Smoke material shader changed, blah blah blah
10 Years Ago
More optimalizations by way of caching (FindItem and UnitCanFindCraftingItems)
10 Years Ago
FindItem RunImplementation tweak
10 Years Ago
-removed useless vec2 allocations -caching IQ objects in Zone+InfluenceMaps
10 Years Ago
Optimized ItemManager's FindBest* functions a bit by way of caching.
10 Years Ago
Set some DSEs to debug
10 Years Ago
Breeding group tweak to avoid stupid shelter seeking behaviour
10 Years Ago
FindItem fixes, removed IM considerations from most DSEs
10 Years Ago
Added atmospheric rain music
10 Years Ago
FindItem improvements
10 Years Ago
GC opt in UnitCanFindCraftingItems/FindItem
10 Years Ago
YAMfM
10 Years Ago
Merged latest water changes to main
10 Years Ago
Merge from main
10 Years Ago
Latest water changes
10 Years Ago
More GC hunting
10 Years Ago
YAMfM
10 Years Ago
Fixed a bunch of bugs with SmartObject subscriptions (now SmartSubscription)