19,298 Commits over 1,614 Days - 0.50cph!
HumanEditor for some stat debug
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
Removed IStatRanged in favour of RangedStat class
Fixed vitals not getting a MaxValue from StatSettingsWrapper
More Stats refactoring. Added IStatRanged, implemented by Vital and Need. Cleaned up StatLinkerOperations a bit, debug and editor improvements and some consideration tweaks.
-removed tiny bit of LINQ
-bunch of profiler samples placed around IM, DM, DSE and considerations.
StatLinker.Sleep fixes
Need For Sleep Consideration tweaks
https://www.youtube.com/watch?v=hTFu1ns-fJ4
Yo dawg, heard you liked operators so I put perators in your operators so you can operate whilst you operate!
Stat collections updated for all species (with human values, so expect stupid movement speeds)
Merge from stats_organisation
Fixed Difference stat linker operator
Fixed stack overflow due to scribscribing to the wrong stat value event ;x~
Updated debug view to show primary/secondary attributes and vitals
Fxied StatSettingsWrapper giving Vitals the wrong base value
StatLinkerOperations WIP
Added Vital stat Type
AttributeType now either Primary and Secondary
StatCollectionSettingsEditor updates
StatMeasurement refactor
WIP stat type refactor and organisation
-temp fix for people not holding on to their items.
Ported water fog fix from Rust
Removed Energy>Speed Linker
Added StatSettingsWrapper, stored in StatCollectionSettings
Added Stat Collections for all Species
StatCollectionsEditor improvements
Stat.CurrentValue replaces Stat.Value
All Stats have a MinValue of 0
Unit movement speed is now linked to the Speed stat, expect wild stupidity until values are balanced
Renamed Hunger to Nutrition
Initial commit of SOC. Not deeply integrated yet. Still some more stuff in DM I want to set up before I do deep integration by merging to main.
Don't init steamworks in editor
UnitCanFindRequiredToolConsideration checks if the Item is held
-customizable camera start angle/distance
Deleted impala again
Species IMA tweaks
Removing the idle ability stuff from Agent+DecisionMaker, UnitDecisionMaker now handles the distinction between targetted and "Idle" Abilities
Numerous data tweaks
Removed GoToRandomUnit Action
Added Flee To Safety Ability and DSE
Removed Unit+Combat partial
Consolidated unit events into a single file
Fixed ghosting in high-precision ssao mode
Fixed banding and exposed range in low-precision ssao mode
DSE debugging doesn't print the stack
Deer no longer attack humans
Deleted Impala