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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Merged from main
10 Years Ago
Potential NRE fix in GoToEntity
10 Years Ago
fixed zooming not working due to previous merge
10 Years Ago
Made raycasted orbit target optional, configed in Orbit options on PlayerCamera Somewhat messy merge with 2399 GoToSmartObject fixes TOD and Camera tweaks
10 Years Ago
-cleanup
10 Years Ago
-cleanud input partial a touch -camera curve was still unset, set it.
10 Years Ago
camera cruve field fix
10 Years Ago
Interior fix
10 Years Ago
More
10 Years Ago
Misc camera cleanup
10 Years Ago
Added OnPlayerOrbitStart/OnPlayerOrbitStop to PlayerCamera Cursor widget hides itself when the player is orbiting Moved CameraCurve and CameraRotationCurve to their own files
10 Years Ago
MinMax attribute
10 Years Ago
-made UnitCanFindCraftingItems safer.
10 Years Ago
Spear craft req fix
10 Years Ago
meta
10 Years Ago
moon tweaks
10 Years Ago
Find a weapon added to attack ability action chain
10 Years Ago
FindItem ends early if not human
10 Years Ago
-more cleanup -fixed some raycasts not perceiving layermask
10 Years Ago
-cleanup
10 Years Ago
-camera v4 ported to main, hopefully keeping bill's changes -fixed issues with following (was still using old system) -reworked CameraRotationCurve (tho still kinda temp/shaky) -cleaned up old vars and comments
10 Years Ago
subtractive merge from 2382 because derp
10 Years Ago
Asset save
10 Years Ago
All animals used the same generic Agent settings asset SpeciesSettings.Physiology stores a list of stat modifiers to add on init Animals have the Form Breeding Group Ability Added Sleep Ability Added Sleep Effect particle FX (zzZzZzzz) Added a Target Threat Consideration to the Attack Ability DSE
10 Years Ago
Animals can eat again
10 Years Ago
Misc debug cleanup and log removals
10 Years Ago
Made weather change less frequent, cleaning up debug window
10 Years Ago
Stat modifers and asset tweaks
10 Years Ago
Refactoring Machines - Machine processes can now be dependant on other processes - Added ItemOutput MachineProcess - Added Cook Meat process, cooked meat assets - Burn Fuel process on the Campfire now supports different durations for any given input entity
10 Years Ago
10 Years Ago
Fixed NestedEditorDrawer errors
10 Years Ago
StatCollectionSettingsEditor Added Sleep Need and linkers for energy and hunger Added Need For Sleep consideration People eat people.
10 Years Ago
Added meat items data and assets Renamed GoToDistance > GoToEntity, checks destination against target position in RunImplementation (acts as a Follow Action) Added HarvestFromCorpse Interaction (doesnt use iPositions like the standard HarvestFood) Added DeerCorpse Resource Fixed some editor errors
10 Years Ago
Effects from active weather will be applied to newly created Units Rain tweaks
10 Years Ago
Added human corpse Resource Unit+Resource handles creation of a Resource on death ResourceSettings.Create(Entity from_entity) overload for creation of resource using an existing Entity's View
10 Years Ago
Species data refactor, store shit in small serialized parameter classes Species Resource settings boilerplate
10 Years Ago
Removed using UnityEditor.iOS.Xcode directive in FixedArray (hi ptrefall)
10 Years Ago
Not used anymore
10 Years Ago
steamworks
10 Years Ago
Increased spawn densities, more sticks should spawn in forests
10 Years Ago
set BaseValue property not local field in Stat+Tickable
10 Years Ago
statBaseValue to baseValue
10 Years Ago
SESSAO high precision
10 Years Ago
Fixed Effect applying modifiers regardless of whether the agent actually added the effect. Agent.AddEffect now takes an EffectSettings and creates the Effect instance internally
10 Years Ago
Clamping statBaseValue Removed some LINQ in Agent+Effects Removed some leftover Need evaluation code from Agent Removed hourly tick code from all Agent code
10 Years Ago
Renamed AttributeConsideration to StatConsideration
10 Years Ago
StatLinker stores LinkedTo stat
10 Years Ago
Fixed SSAO/CB shenanigans
10 Years Ago
MinValue and MaxValue moved to StatSettings/Stat base
10 Years Ago
-typo fix fix