19,298 Commits over 1,614 Days - 0.50cph!
Fixed null ref in filmingcontrol
Added Water-Ocean shader (copied from Water)
Fixed filming setup in Alpine
Exported apline TOD to xml, set in BiomeAlpine. Set default SkyDome values to more neutral setup.
Muted all channels in the AudioMixer so the sound of the ocean doens't upset Petur
TOD Params loading for Biomes via xml (button on manager to force load in editor, loading on init at runtime)
Just making sure SkyDome is saved with optimal settings.
Fixed quickbursh eraser. Issue was that ctrl+x getkeyup was registered twice for each hit. I just added a button repeat timer threshold.
Removed self init in Start from WeatherController
Stopped WeatherController init-self
Fixed wrong mesh in cliff01 prefab
Reverted some accidental string refactoring in other scripts.
Backup commit. Scene stuff and new trees.
- Fixed last few issues with UnitView/HumanUnitView changes.
- Rexported a lot of assets to fix inconsistencies.
- Setup arid/tropical/temperate/arctic human races.
- Removed Eye coloring from UnitAsset settings
- Updated all the prefabs ever
Added SetupPrefab hepler func to UnitView.
Some more UnitView tweaks
- Added HumanUnitView extending UnitView... made color methods a bit more generic.
- Rexported human assets with better material setup
Added cutoff value to grass system
Fixing some stupid quality settings
- Added Agent Attributes
- Fuzzy States for Attributes
- Agent Needs for Fuzzy States
- Agent Modifiers for Fuzzy States
- Custom Editor for Attribute Settings
- Added graph rendering system
- Started on Debug UI for Unity AI
Made BiomeManger a bit more reliable. Cleaned up some FX prefabs.
Some helper script updates
Added deferred shader/lighting override to help smoothen specular term everywhere (more accurate for rough surfaces)
Biome no longer stores convenience list of Seasons, instead BiomeManager creates it on init. Sceeeneee stuffffff.
- Added a uGui ComboBox extension
- DebugUI now shows a ComboBox of scene name choices, instead of having to manually type in the scene name.
Snow mountain scene stuff.
Eagle anim import fixes, layer mask, mechanim tweaks.
The scene loading debug ui now actually work.
Added input field to scene loading debug ui, that validates the input so that you're only allowed to hit the load button once the input is valid.
Added support for switching between "active" folder menues in the debug ui with active folder highlighting.
Can now open debug ui with F12 from any screen, and close it back down again.
Added eagle look left/right/around anims