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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Working on some particles
10 Years Ago
FilmControl and some other updates
10 Years Ago
- Fixed loading issue in island_large_1 - Fixed Biome _settings being null in some cases when it shouldn't be.
10 Years Ago
Biome assets shouldnt require data generation on each load
10 Years Ago
BiomeManager no longer needs a Terrain the scene
10 Years Ago
Updated trefalls SO test scene to match new zone setup
10 Years Ago
GroupAgentsMoveTo now disables NavAgentMoveRandom, renable for all agents in group via context menu.
10 Years Ago
Added updated template scene
10 Years Ago
10 Years Ago
Fixed duplicate biome var in BiomeManager
10 Years Ago
Removed Season class and related editor scripts. Seasons now a part of the Biome class.
10 Years Ago
pine tree LOD tweaks
10 Years Ago
- Some PlayerController debug switch fixes, again. - Couple of extra checks in SeasonManager to make sure transitions work (needs wizardly refactoring) - Enabled wind randomisation again
10 Years Ago
Removed useless name variable from FoliageGroup
10 Years Ago
- FoliageGroup implemented. Zones are now assigned a Biome, which controls terrain and foliage tinting across Seasons. - Tree prefabs updated to to use 2 materials for leaves/branches.
10 Years Ago
Added FoliageGroup ScriptableObject, not quite finished
10 Years Ago
Some small fixes to sit on me.
10 Years Ago
Tidied up Biome to make Pal paranoid
10 Years Ago
Biome ColorGroup must be a class, not a struct, to play ball with this editor button thing (fixed).
10 Years Ago
Renamed Season files because OCD and removed redundant foliage settings folder
10 Years Ago
Added Biome ScriptableObject, moved SeasonManager over to Biome specific asset tinting. SHIT BE BROKE.
10 Years Ago
Fixed so that multiple sleep slots work with the campfire (or any other SO with slots).
10 Years Ago
Fixed bug where agents never would smoothly snap into place when approaching a bench to sit on, or a campfire to sleep by.
10 Years Ago
Buncha nature stuff.
10 Years Ago
Human Prefab fix and an extra check in NavAgentMoveRandom
10 Years Ago
- Added Agent and Unit components to all Unit prefabs - Added Timeout to LOI SO prefab - Added weather switch (prev, next, reset on numpad keys 7,8,9 respectively) to WeatherController - Tweaked mats after b13 made shit all shiny. - Added "SetFinishedOnAwake" bool to Building class - Fixed PlayerController debug cam toggle not working properly (player would remain disabled) - Fixed MouseLook toggle on debug cam not working (space toggles) - Added useSmartObjects toggle to NavAgentMoveRandom
10 Years Ago
- SleepHere, SitOnMe, GroupController fixes. - New HumanFemaleController and anims for working actions. - Fixed Sabertooth assets
10 Years Ago
Updated StandardWorld lighting code to match unity standard in b13 (specular workflow); same except using world-space normal Updated all Before/Standard (weathered) shaders to b13 Updated terrain blend extension to match b13 changes
10 Years Ago
Missed a template
10 Years Ago
Cleaned up Quickbrush templates, added mesh clouds, tweaked ocean shader
10 Years Ago
Ocean shader tests
10 Years Ago
Fixed interpolation for Force to Position/Rotation, so that the snap is much smoother.
10 Years Ago
- Fixed issue where a Location of Interest never would be properly removed from an Agent's behavior stack. A little hacky fix, so will get back to finding the root of the problem.
10 Years Ago
- Fixed SleepHere SO overriding parent class' sky field. - Added Debug DrawLine to the active behavior of agents, to better visualize agent and so relationships at runtime.
10 Years Ago
Moved timeout of SO subscription to TOD scaled time.
10 Years Ago
Now that the NavAgentMoveRandom is using Location Of Interest, it adds the requirement of setting the priority category of the SO in code.
10 Years Ago
Prefab update with LOI Prefab set
10 Years Ago
Fixed SitOnMe awkward seating bug.
10 Years Ago
Quick dirty fix for NavAgentMoveRandom to place an LOI SO instead of pure nav agent crap. Fixed the "entry" bug on the anim controller
10 Years Ago
Controller update
10 Years Ago
10 Years Ago
Tree files.
10 Years Ago
- More animation controller tweaks - Improved BuildingController and Building for cleaner init process for buildings, their states and child SmartObjects
10 Years Ago
Sleep now a trigger
10 Years Ago
- Yet more controller fixes. SitOnObject, SitOnGround now triggers, updated Behave tree for SitOnMe SO.
10 Years Ago
More controller and anim fixes
10 Years Ago
Fixed HumanMale idle anim lengths, renamed various Sitting anims and animator params
10 Years Ago
Cleaned up HumanMaleController transitions, fixed HumanRandomiser
10 Years Ago
So this has the change for the speed Greater than 0 rule for transitioning out of sleep state.
10 Years Ago
- Fixed some minor bugs related to Smart Objects and lists that were changed while under iteration. - Added a Grater than 0 speed requirement for transitioning out of isSleeping.