repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
updated eagle mesh, rig & anims
10 Years Ago
Made grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
10 Years Ago
Smokey bears
10 Years Ago
Mumurths and deeeerrrrrsss
10 Years Ago
Made the grass slope calculation work correctly at cliffs
10 Years Ago
New nav bake for murmuth scene
10 Years Ago
Added max slope parameter to the grass mesh types
10 Years Ago
Grass test scene
10 Years Ago
Murmurths
10 Years Ago
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
10 Years Ago
Burce Willis aint gon save you now bruh
10 Years Ago
Clouds, birds.
10 Years Ago
Fixed two missing resolution variable replaces
10 Years Ago
Eagles
10 Years Ago
Flower spread.
10 Years Ago
Made SceneAsset create its folder if not found
10 Years Ago
10 Years Ago
Qb template cleanup and yellow flower billboard fix
10 Years Ago
Made baked normal and height maps adjustable
10 Years Ago
Added yellow flowers, consolidated flower prefabs to use single mat each.
10 Years Ago
Pines ACTUALLY all use the same mats
10 Years Ago
Savannah trees all use the same mats
10 Years Ago
Pines now all use same mats
10 Years Ago
Added Grab Terrain Normal toggle to terrainBlendObj; enabled by default
10 Years Ago
https://www.youtube.com/watch?v=v09H0A9q1mA
10 Years Ago
Removed unnecessary normal map flags from all ST mats.
10 Years Ago
Flowers v1.
10 Years Ago
10 Years Ago
Naaaants een-vwen-yaaaaaaa ma-ba-gee-chi-ba-va (See-tee-hoummmm gwen-ya-maaaaa)
10 Years Ago
Pine intersection fix, and height diversity.
10 Years Ago
Fix toggle not working on debug cam
10 Years Ago
Navmesh for inland_arid_1
10 Years Ago
Added settings for BiomeArid, FoliageAridTrees. inalnd_arid_1 ready for gameplay. Stopped WeatherControlls being init-ed by default (context menu on WeatherManager)
10 Years Ago
More scene polish
10 Years Ago
New single and bare savannah trees. New bare tall pines. New berry bushes. Tweaked wind motion on all trees and bushes.
10 Years Ago
Scene stuff
10 Years Ago
Added toggle to always refresh grass patches, no matter if they moved or not (for editor tweaking)
10 Years Ago
Added duplicate of island 1 for focused work on deer scene Added GroupAgentsSPeedModifier helper to minipulate agent speed when running Added some felled pine meshes
10 Years Ago
Made instantiating smart object behaviors slightly more robust.
10 Years Ago
- Updated FoliageGroup ScriptableObject with bools for tinting different materials by name template (leave/frond/branch). Removed evergreen option (leave all tints unchecked). - Disabled folage HueVarition tinting in BiomeManager - Made Biome.Seasons list public since it refused to save.
10 Years Ago
Removed colliders from rock prefabs, tweaked bird flock script, prefab tweaks
10 Years Ago
trees.unity
10 Years Ago
Palm and stubby cull distance.
10 Years Ago
Fixed a couple of branches being clipped on the stubby tree LODs.
10 Years Ago
Added the missing prehistoric stubby trees. Crossfade on some LODs.
10 Years Ago
Fixed lighting bug on old pines. Palms move in a more palmy fashion.
10 Years Ago
Gave the foliage a base tone and hue variation value. LOD bias set to 1.
10 Years Ago
Trimmed unused data from SPM's. Stopped rendering subterranean trunks on ground foliage. Neutralized all ST's for seasonal tinting.
10 Years Ago
Biome updates