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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Updated eagle anims & mesh fbx (skinning still needs tweaking)
10 Years Ago
- Some /Content cleanup - Added HumanMale@Rafting (with asset included) - Added deformable ocean test scene
10 Years Ago
Moved MegaFriers
10 Years Ago
Fixed compilation issues in OGL; possibly other platforms as well Added built-in standard/universal cginc dependencies to avoid surprises in the future
10 Years Ago
Forgot to ignore the ShaderForge folder meta files as well
10 Years Ago
Removed ShaderForge + added it to ignore.conf
10 Years Ago
Forced asset serialization to text mode, which will help in the long run... http://i.imgur.com/fFY2Na7.png
10 Years Ago
Added MegaFriers back in for some deformation tests
10 Years Ago
Updated custom standard/universal-based shaders for b12 Removed obsolete legacy terrain shader
10 Years Ago
Updated to b12. Some building prefab changes.
10 Years Ago
Added TerrainMeta to all terrains
10 Years Ago
Backup commit of an initial working version of the grass system (do not use yet)
10 Years Ago
Cleaned up all scenes and updated Main Menu with a new background. Added latest theme music
10 Years Ago
Fixed OnDrawGizmos error in GroupAgentsMoveTo
10 Years Ago
- Updated TOD - Added a DOF control script to FilmCamera prefab - Tweaked SkyDome settings to hog CPU less - Moved some utility scripts around
10 Years Ago
- Added some utility animation controller scripts for filming - Tweaked shot 1 paths - Added Eagle asset and animations
10 Years Ago
Fixed Water shader
10 Years Ago
Broken water shader
10 Years Ago
Mostly prefab updates. New spiked wall exports.
10 Years Ago
Fresh native navmesh bake on island_large. Prefab updates
10 Years Ago
Navmesh updates
10 Years Ago
Fixed performance issues on TerrainWeatherExtension Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
10 Years Ago
Navmesh rebaked
10 Years Ago
Tree assets cleanup
10 Years Ago
- Re-exported trees with new variants. - Updated FilmingControl script to automatically handle CameraPaths. - QB Tool preset tweaks. - New camp assets. - Scene updates
10 Years Ago
New huts, scene updates.
10 Years Ago
Scene updates apparently.
10 Years Ago
Nuking A* Example assets.
10 Years Ago
Scene and prefab updates
10 Years Ago
b11
10 Years Ago
Lies
10 Years Ago
- Added a NavAgentSlowTrigger script to slow down Agents when inside trigger volumes (river crossings) - More shader and scene updates - Fixed some issues with GroupsAgentMoveTo
10 Years Ago
More Water shader updates. Updated river and lake assets for island_large1
10 Years Ago
Removing ExportedObj folder from plastic
10 Years Ago
- Added WaterExenstion to pass the RenderSettings.customReflection cubemap to the Water shader. - Reimported SF - Moved World/Weather/Season managers to a new prefab and updated game_bootstrap scene
10 Years Ago
Updated to latest version of Editor Only for unit_so test scene and the template scene.
10 Years Ago
Tinkering with a shader for the river.
10 Years Ago
This should hopefully make poor Jenkins happy?
10 Years Ago
- Fixed some issues with Units not getting inited properly - Tweaked Deer settings assets and prefabs - Adding a river to the island_large1 map
10 Years Ago
- Re exported Human anims to fix some masking issues - Added Deer settings and related prefabs
10 Years Ago
Island navmesh update
10 Years Ago
- Added Deer and basic anims. - Moved A* into Third Party
10 Years Ago
- Updated A* Pathfinding Project to ver. 3.6 - Applied A*PP navigation to agent prefabs by default.
10 Years Ago
- A* Pathfinding Project
10 Years Ago
- Added A* Pathfinding Project. - Fixed namespace conflicts with A* Pathfinding Project (rather than changing 3rd Party sourcecode). - Updated all Navigation code for Agents to support both native and A* Pathfinding.
10 Years Ago
Grumble grumble
10 Years Ago
- Added some camera helper scripts for filming sequences - Moved camerapath3 out to the root assets folder because it think it's special.
10 Years Ago
Because meta.
10 Years Ago
Hhmmmm!
10 Years Ago
Hmm