19,298 Commits over 1,614 Days - 0.50cph!
Options with fuked up aspect scaling.
More widgets.
Uncommitted font apparently.
Shouldn't see-through disabled buttons.
More fixes to building view and progress bar display.
Hopefully fixed a couple of instances of possible floating point rounding errors.
Repairing now also uses construction time.
merge from building view branch
arid testbox and highlighter shader work
changed default value to make non vertex coloured objects work
Decal rotation fix
Highlighting system copies some custom properties for vertex offset/wind support
Removed messy UnlockDatabase class.
Unlocking something before the other requirements have been met should now unlock it when requirements are met.
Fixed SpawnPopulationSettings NRE
Fixed building widget overflow, scroll
Fixed more scaling issues
Options scaling & cleanup.
Added grass spawners to island 1
Moved JobOverride to base InteractionSettingsWrapper.
This fixes some InteractionPlans having null ToolUsage.
Bill, please make it copy _Diffuse from render material to highlight material too, thanks
NRE fix when repairing buildings.
Status bar colour when repairing should still indicate decay value.
Made desire drain rate 10x slower
Added _Diffuse to HighlighterSettings properties to copy
Various settlement XP data to hopefully make it somewhat possible to advance to level 3.
support for copying diffuse texture
Only give player tribe units clothing from the starting pool
updating trees to work with highlight shader
fixed instant build cheat
made starting pants less revealing
Reworking tool use parameters to include an effectiveness multiplier per tool type WIP.
TakeFromDispenser calc fix
Error fixes & prefab stuff.
Tool effectiveness modifiers should now actually work.
TakeFromDispenser tweaks.
Dispensables can now optionally remember their progress so it's possible to continue cutting down a tree after you stopped
Campfire spit addon for level 2 now costs logs
Changed all trait effect removal mode to manual, for clarity
Grass can be harvested without a player command
OptionsSpinner pops error when options are not set
made campfire dirt decal area a bit smaller so it corresponds to the no build zone better