19,298 Commits over 1,614 Days - 0.50cph!
Player cam profiler hooks
Testing budgeted trigger evaluation coroutine, wrapper
ThreatPerceptionCondition is better
Handle potential NRE in Ownable.ClearOwners
Fixed speed control buttons taking keyboard navigation
Disabled group of immigrants event
Increased min join interval
Stick and stone piles require job/commands
Added raycast background blockers to unit and settlement hud widgets to stop tooltips popping awkwardly
Fixed PlayerCommandWidget NRE
Fixed command validity checks
subtract
16945 (wrong repo)
Replaced context menu with radial
Missing icons.
UnitInspector icon rendering fix.
Player command sounds
More context menu
gameready true on legs fabric
Some item preview files
Saved the preview_editor scene because it has male and female for clothes rendering
Added Needs Tool activity (but didn't hook it up to goal failure)
Hopefully fixed bad research icons
Default item quality = average
Various harvesting AI changes
Removed settlement level 3 upgrade addon for now
Fucked off player controller get root entity as we already collate smartobjects
Context menu fixes, command sound hookup
Only generate settlement level activity after level 1
Command designation icons position above ground, not entity bounds
Updated hightlighter plugin
Fixed indirect command cancel not working (escape/RMB)
12 icon support on the unit inspector widget.
spacings and stuff on the settlement inspector.
Don't none the indirect command after a command
made first spit upgrade visually build
More indirect command progress
Added general harvest cmd
Indirect interaction cleanup
Fixed un assigned tweener causing NRE
StatBar sorting potential fix
Resource command types data
Placeholder icons on unlocks
Player indirect commands widget
UnitWidget
SettlementinfoWidget
Art files.
Resources can define a job required to harvest them.
Filtering by flagged will exclude flagged resources for which the unit doens't have the correct job.