19,298 Commits over 1,614 Days - 0.50cph!
StatBar staged label support
fixed UnitEquipmentIcon not renaming itself in onValidate
Removed energy bar from overhead unit frames
Context menu resets
fixing some vertex colours on the weaver asset
Context menu hooked up
NRE fix
Revert selected unit widget
Stat manipulations through tooltip/value elements
WIP new context menu widget
Got rid of UIManager.PlaySound
Exposed common UI sounds in game config/UI section
Hide Hot effect from UI
Added option to allow items to stay in hands if they are the same ID as the ones being dispensed.
Fixed ResourceView not updating at the start of the game.
Inspector & selected unit widgets.
weaver station has lots of APs
Fixed people continually switching hand when trying to free up both hands.
rebuilt fabric clothing item view models
added chest and legs to weaver station machine process to make them actually show up under the crafting menu
trying to make clothes craftable from weaver statin
Item slots managed on unit inspector base component, so will work in all tabs
Stockpile debugging fuckery.
TakeOne interaction now registers the harvested item to the blackboard container if there is one.
Merge from main
Decay icon color, item drop sound to config, paperdoll hookup
Stat bars can show raw or %
Update portrait clones on clothing change (this is shit and needs some refactoring)
Inventory drag and drop icons (drop into game view to take off/drop items)
removed null consideration
proper asset assigned to human female fabric chest
human female fabric clothes
Inspection window paperdoll support
UI equipment icon mode, editor
Fixed triggers not being evaluated
Fixed needs display not initing