repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Added jobs to UnitInspector SelectedUnit layout tweak UI files Attribute color mods
6 Years Ago
People will now only gather items when getting materials for building or fire
6 Years Ago
Dispensed items now flagged for player command if the dispenser is. AI data for filtering by flagged.
6 Years Ago
Entities can be flagged for player command/interaction
6 Years Ago
Added required stone and wood per group member fields for supplies scoring
6 Years Ago
Unit inspector tweaks Crafting widget Context menu
6 Years Ago
Added wood supply consideration to woodcutter module and made it actually consider wood and not stone
6 Years Ago
Gathering AI tweaks
6 Years Ago
AI data fixes
6 Years Ago
More context menu
6 Years Ago
Context menu Crafting window tweaks
6 Years Ago
Corpse cooking AI should check if the corpse is skinned or we have the tools to skin it
6 Years Ago
Gathering Goal on Hunting module now checks if we're already cooking
6 Years Ago
removed empty condition group
6 Years Ago
Fixed needs glow Fixed item tooltips
6 Years Ago
Jogging actually drains some stamina, and not half a % per minute.
6 Years Ago
Role icon fix
6 Years Ago
Fixed global generic prompt not working
6 Years Ago
Scene
6 Years Ago
Role exp slider hookup
6 Years Ago
Tab buttons will toggle if already active
6 Years Ago
Fixed bad human stat data
6 Years Ago
Scene
6 Years Ago
More
6 Years Ago
Needs display glows
6 Years Ago
Context menu modality, escape to close, animation
6 Years Ago
Activity/ActivityData IEquitable Context menu fixes
6 Years Ago
SelectedUnitWidget Art assets. Attribute asset tweaks.
6 Years Ago
Force Tick after setting combat target. Fixed pingponging between targeting sleeping enemies and non sleeping enemies. Break additive emote goal if in combat.
6 Years Ago
Implemented Goal Plan to make people wait if they want to perform an interaction but can't. People should now pick up food as well as harvesting when filling the stockpiles.
6 Years Ago
Fixed perception missing its simulator
6 Years Ago
Bar alignment fix.
6 Years Ago
UnitInspector, attib/vital assets.
6 Years Ago
StatBar implements IComparable for sorting by StatTypeDefinition.SortValue
6 Years Ago
Fixed some bad values showing up in stat tooltips
6 Years Ago
TooltipElement can hold an IEntity reference, for more consistent tooltip handling
6 Years Ago
Stat bars in large tooltip
6 Years Ago
Fixed stat bars getting wrong stats
6 Years Ago
Scene
6 Years Ago
More UI
6 Years Ago
Stat bar fixes
6 Years Ago
Save
6 Years Ago
Inspector fixes
6 Years Ago
Perception sim hookup
6 Years Ago
UI prefabs
6 Years Ago
Stripped out some useless shit from ValueElement Attributes can be simulated
6 Years Ago
More unitinspector
6 Years Ago
Added perception stat, AverageStatSimulator StatBar can append label to value text element (including staged strings) Enum gen
6 Years Ago
new piece pl
6 Years Ago
Mood staged value strings