19,298 Commits over 1,614 Days - 0.50cph!
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
CSV stat import always loads from Resources/Data/stats.csv
Some smartobject collider tweaks, hopefully fixes some raycasting issues
Updated shaderforge
Removed EnumGenerator
SmartObject collider trigger size is determinded by largest bounds in children
Global weather toggle on debug panel
Player goal momentum set to 1.5f
GPV.Reset doesnt nullify the goal plan or stop momentum
Find weapon ability doesnt search by tag but uses IsWeapon check instead
Removed debug lines from Unit+senses
Fixed potential navmesh issue error in unit + movement
Fixed sitting/resting state issues in interactions/effects and the human animator
remove emissive part(ambient/fresnel)
Fixed "Before/VertexLit Blended" ambient lighting
Pre HDR-lighting unfuckery backup commit
Tweaked TOD settings quite a bit, ambient should be better
Fixed IsCarryingItemCondition not actually being implemented!
Added seperate Interaction for butchering/harvesting an animal
Added more conditions for unit diet type, herbivores will no longer eat meat, carnivores no longer eat berries
Added FoodTypes and data to ConsumableParams
Changed species dietry preferences to a weighted list of FoodTypes, updated considerations to score against this list rather than item ID
Updated all consumables with better effects and FoodTypes
Updated all species dietry data
new atlas and move animals and human male items to it
new human male items, first pass to see how everything works
mouth test for human male - trying this
may have broken something on bear hat with merge?
Updated species data that i forgot to save
SpawnPopulationSettings supports SmartObjectSettings
Shrubbery and rock/cliff values
Make colliders on smartobjects without views a bit bigger by default
Skin shader tweaks
-grazing goal and interaction
Added UnitDietConsideration
Added Graze interaction to Grazing Point SO, replaced GoTo action in the chain with GoToInRadius (25)
Added SmartObjects to debug spawner
Bear material tweak
Graze interaction tweaks, hooked up some more states in the generic animal anim controller
TOD, material and post tweaks
Properly computing ambient lighting for "Before/VertexLit Blended"; because unity isn't binding the proper ambient probe for vertex lit
-little wait action fixes (typo, and wait time being always == MinWaitTime)
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
whoops, this was meant to be the last checkin
Tweaked mouth PSD and material
Added Intelligence stat
animals have movement anims at 2meters per second so fits with generic movement controller
update human item materials
updated mammoth colour on animal colour atlas
fast walk for mammoth(its rubbish)
can see mouth in all beards
female has eyes and noses from male
Implememented Petur's new threat algo in Unit+Senses
Fixed several issues with Unit movement and GoToX actions and AttackEntity
Updated stats data from gsheet
Fixed stat importer not supporting float
Switch senses code to use regular v3 distance for now due to requirements of morale calc
Fixed wait time in Graze interaction
bear attack tweak
bear aggressive idle, ow, eat anims
generic animal controller updated a little
Refactored Unit+Items pickup animation callback/event data stuff to be less shit
Added animation callbacks for AttackHit in Unit+Combat
Deleted some old sounds and add new atmospheric music no. 20
Added new incoming storm sound, deleted old stuff
merge with;
wolf tweaks +attack, ow and eat anims
Added weather clearing music
Updated campfire
Moved Wait action delegate stuff to End overload
Merge from jenny's branch
Some metas, apparrently
AttackHit anim events added to human attack anims (except bow, because reasons)