1,872 Commits over 1,157 Days - 0.07cph!
added court_intro_cam with animations to wild west scene
Removing old rim test material.
tweaked swmap court cameras to pan and push, tweaked angles, simplified animation timeline
tweaked swamp court fogging. added new court_intro_cam camera with correct scripts. Animated first intro cam swamp court shots, WIP, need to fix tweening
Exposed run speed, run accel, run accel animation rates
Updated court / character select states
Updated lion-el controller with backhands
Added special move state to Mavis & TENNS char select controller, updated special move positions
Edited in-game win/lose cams
Updated Elvis & Igor in-game cam positions
adjusted character select prefabs for frontend
Added special move to controller
added Dylans new effects to swamp court scene, added new surface tension to scene
Added extra win / lose placement nodes
Updated character select prefabs
Updated character select and in game celeb cam positions to take rotation from prefabs
changed FOV on camera select cam
Updated character select prefabs
Updated anim controller - Igor / LionEL
Targets build error fixed on Xbox
Added new platforms to Court Shader
tweaked bottle anims and ribcage ropes. added water drip anims, added tin cans, tweaked lighting
Added Lion-El run anims & clips
Re-exported Lion-El anims & character with updated rig
added water ripples to swamp scene, tweaked anim play speed
added yesterday's changes to unity. (lanterns, bottle, water)
Character select supports 2 player selection
Removed art database from main repository
Lion-El run north east & north west anims
upgraded to new shaderforge
created additional swamp buildings for swamp scene
added lantern and set up lantern shader
tweaked court plant and court plane fringe to try to fix lighting issue
Submitting changed items for repository change.
Moved hit power / hit boost / hit time params into config. Now each character can have different powered hits
Updated Jetpack effect, need to link to anim event
Fixes for input manager
made swamp court much smaller and confined so the player always sees the outside environment. repositioned trees, plants and buildings to fit new size.
Positioned rib cage in centre and animated court to move inside of confined ribcage.
Tweaked environment so it doesn't clip camera during gameplay.
Added lights for ribcage lights (not modelled yet)
Still have problem with court and court fringe materials not lighting properly, need to investigate
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
Can now start and play game as player 1 with second controller attached
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
Lion-El : updated run east
Fixed return to front end
created high poly swamp court rib cage, low poly and unwrapping low poly