1,872 Commits over 1,157 Days - 0.07cph!
Fixed back button issue on pause menu
Removed unused feedback icons
Switched to public branch upload
Fixed temple lightmap
DX9 support removed
Fixed anim state
Removed old post build process and added new
Updated to 5.6.1
Added latest facepunch api stuff
Added analytics / sentry
plugins for Facepunch and Switch
Latest prefab changes, AO, settings
Dreadora - block out forehand/backhand anims
More refactoring of specials
Added quickshot class
added WIP musical notes particle effect for elvis speakers
added elvis speakers animations
Added Dreadora to character select
Added initial config
Dreadora - Added select breathe & 1st pass ready anim
added elvis speakers with shadow mesh and shader,
Added effect test scene - used for testing effect package imports
Removed minecarts from the lod folder
checked in temp speaker files
Dreadora - Added skeleton & Lod to character fbx
Added racket meshes & textures
Rally damage increased when meter is charged
Moved input manager outside of object group
Updated beserk special, more special refactoring
Igor's special triggers material changes / rally meter count
Started refactoring special code
added wip speakers to test_court
Added bar / Igor effects
Removed DOF on CC court
Updated mine special. Added pushback / health damage
Updates to mines
Some PS4 fixes
tweaked bloom values on all courts.
fixed lightmaps on swamp and lava courts.
added lava mushrooms to lava court.
tweaked lighting on lava court
removed static from inner court lava court meshes
added lava bubble effects to crucible
added swamp court shadow meshes and combined in to one mesh.
added cruicible to lava court and animated