1,872 Commits over 1,157 Days - 0.07cph!
Added collision meshes to CC
added deckchairs and bottles to cloud city scene
Enabled optimise rig on test court wall meshes
Added new targets to shaders
slowed down caterpillar tracks anim speed
combined all test_court walls in to 4 wall objects, re-skinned with bones. changed caterpillar tracks to be one object and skinned.
New transition, removed unused files
added collision to test court and wild west courts
added collision for cloud city court
Changed camera culling mask
Updated scene, switched on auto load of game scene, moved all test characters into a game object
Updated Igor east & west runs (more sidestep)
Updated UI - need to add special meters though
added cloud city wires max file
tweaked cloud city amplify colour
added lights to cloud city stage, added wires and toolbox/court decorations. tweaked lighting slightly
Added LCD effect for cloud court
Updated Igor fbx so blendshapes work
Added new targets to shaders
Char05 with added shapes. Char02 with shapes combined into expressions and integrated into the whole body.
added vehicles and vehicle splines to all floating city skybox objects, added exhaust flames to cloud city engines, added landing lights and bolts to cloud city scene, reworked tv screen texture and material for ian's dot matrix thing, tweaked amplify colour further
New in game UI WIP - Not functional yet
Fixed ball bounce issue when using standard modifier
Added dive toggle for each character
Switched to spline ball movement for serve - not sure if this will stay
Hit height value added for players
Swapped out one blendshape.
Char05 Final assets. Maya scene with blendshapes, ZBrush sculpt and blendshape projects. PSD and tga textures.
tweaked position of some clouds
added vehicles to cloud city scene, tweaked lighting to be more pink
added floating cities back to cloud city court, currently creating splines for vehicles
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
New celebration cameras, WIP transitions
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
Added powerup icon sprites
Updated Igor anim controller
tweaking cloud city skybox and lighting
Playing around with ball physics
tweaked DOF on wild west court to match that of test court
tweaked court shader on wild west, swapped dirt and clean maps around so it's concrete as a base