branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

2 Years Ago
More minor edits
2 Years Ago
Minor edits
2 Years Ago
Refactor GiveItem method to still work with IAmmoContainer
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Alternative spike atlas method & related files.
2 Years Ago
6 point normals, gradient normals & standard planes with halved UVs
2 Years Ago
Diogo's refraction shader fix.
2 Years Ago
Explosion test files & scene backup
2 Years Ago
Minor edit, show R instead of ellipsis
2 Years Ago
Minor fix
2 Years Ago
- Do gun aim code even with no gun loaded in. Keeps the UI animating. - Fixed out-of-ammo state showing as 'reloading'. - Only attempt reload when we have ammo available. - Fixed BaseProjectile.Clip Reload method always returning false, even when it succeeds. - Improved ammo state UI text.
2 Years Ago
UI box moves with turret angle
2 Years Ago
Added zoom indicator to gunner UI
2 Years Ago
Display ammo counts in the gunner UI
2 Years Ago
Minor fix - old method name being used
2 Years Ago
- New IAmmoContainer interface. - New ServerReload( IAmmoContainer ammoSource ) method in BaseProjectile allows server-side reloading that uses ammo. - PlayerInventory and ItemContainer implement IAmmoContainer. - Attack heli turret now uses ammo when reloading. - Attack heli turret entity ID now syncs to client. - Renamed FindItemsByItemName to FindItemByItemName (it only ever finds one item).
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Fixed BaseProjectile GetAvailableAmmo() returning capacity instead of contents, when player is null
2 Years Ago
Attack heli placeholder gun turret update
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Don't show attack heli health info while player is mounted
2 Years Ago
Update spawn list minicopter convar name
2 Years Ago
Stop hitting yourself
2 Years Ago
Fixed gun turret rotation local vs. world space. other minor fixes.
2 Years Ago
Fix autoHover again
2 Years Ago
Fix client/server issues
2 Years Ago
Fix autohover affecting every heli
2 Years Ago
Merge Main -> AttackHelicopter. +manifest rebuild
2 Years Ago
Added zoom to gunner cam (RMB). Any mountable can now process local client inputs using LocalInput method (not just computer stations).
2 Years Ago
Attack heli gunner UI work + gun status networking
2 Years Ago
Cleanup of my TV Static shader and enable HDR colour
2 Years Ago
Subtract 79900, go back to my TV static shader
2 Years Ago
Discovered we already had a TV static shader. Remove mine and switch to it. Also fixed snow.tga being 8x larger than necessary (each pixel was scaled to 4x4 pixels).
2 Years Ago
Minor edits
2 Years Ago
Improved gun aiming system, no more jitter bug
2 Years Ago
Separated gun rotation from eye angle. Cast a ray from the eye to its hit point, and have the gun aim at that point. Allows the eye and the gun to be at different locations and still aim perfectly.
2 Years Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
2 Years Ago
Weapon socket position adjust
2 Years Ago
Compile bigfix
2 Years Ago
Minor extras
2 Years Ago
Smooth interpolation of gun position on clients using GenericLerp
2 Years Ago
Trying a different method for turret aim control. Use standard eye movement as the basis.
2 Years Ago
PlayerInput ApplyViewAngles mounted code refactor/cleanup
2 Years Ago
Turret aiming working (though a bit clunky)
2 Years Ago
Gunner view can look around - kind of. Needs some fixes
2 Years Ago
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
2 Years Ago
More
2 Years Ago
Gunner UI interaction tweaks
2 Years Ago
Fixed [editor-only] auto-hover key press not always being detected
2 Years Ago
Improved system for the attack heli gunner cam: - Removed the heli's secondary camera entirely. - Moved the heli cam's post-processing to the main cam as an effect layer. - When gunner uses the monitor, simply move the player's eye position to the position of the gun cam and enable the effect.