branchrust_reboot/main/HMLMGcancel

32 Commits over 151 Days - 0.01cph!

Today
vm updates - removed gun moving back on bolt pull - added ADS idle & fire, with reduced movement - setup additional deploy - tweaked original deploy - ammo belt secondary movement refinement - fixed wrist shearing
Yesterday
removed unnecessary viewmodel prefab, renamed worldmodel prefab
Yesterday
world model prefab setup, item prefab updated to use correct worldmodel prefab
Yesterday
renderer setup to use viewmodel script
5 Days Ago
updates to vm attachments and base file, sep ironsights mesh, prefab setup
5 Days Ago
Fixed mag drop effect (also needed to be in local space)
5 Days Ago
Fixed rifle shell eject effects appearing in wrong place (several emitters were in world space, somewhat counterintuitively all of these emitters need to be in local space)
6 Days Ago
correct positioning for all attachments on player entity, updated anims and animator
8 Days Ago
player anim, entity and world model animator updates, added anims for world weapon, added separate ammo box model and lods, effect setup
8 Days Ago
Hook up world animator field so weapon animations play Copy eject shell effect over to ensure effects are playing correctly
9 Days Ago
entity updates
9 Days Ago
added effects folder
9 Days Ago
entity updates (still stuff to resolve)
11 Days Ago
Item/Prefab setup and Id's
12 Days Ago
anim updates, rigged world model, override controller, world animator
26 Days Ago
prefab, controller, and anim updates
26 Days Ago
merge from main
26 Days Ago
vm prefab updates
26 Days Ago
anim updates
37 Days Ago
updates to viewmodel prefab
40 Days Ago
lmg - updates to base export and anims, added initial vm prefab
42 Days Ago
initial files and animator
42 Days Ago
merge from main
3 Months Ago
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