branchrust_reboot/main/HMLMGcancel
32 Commits over 151 Days - 0.01cph!
vm updates
- removed gun moving back on bolt pull
- added ADS idle & fire, with reduced movement
- setup additional deploy
- tweaked original deploy
- ammo belt secondary movement refinement
- fixed wrist shearing
removed unnecessary viewmodel prefab, renamed worldmodel prefab
world model prefab setup, item prefab updated to use correct worldmodel prefab
renderer setup to use viewmodel script
updates to vm attachments and base file, sep ironsights mesh, prefab setup
Fixed mag drop effect (also needed to be in local space)
Fixed rifle shell eject effects appearing in wrong place (several emitters were in world space, somewhat counterintuitively all of these emitters need to be in local space)
correct positioning for all attachments on player entity, updated anims and animator
player anim, entity and world model animator updates,
added anims for world weapon, added separate ammo box model and lods, effect setup
Hook up world animator field so weapon animations play
Copy eject shell effect over to ensure effects are playing correctly
entity updates (still stuff to resolve)
Item/Prefab setup and Id's
anim updates, rigged world model, override controller, world animator
prefab, controller, and anim updates
updates to viewmodel prefab
lmg - updates to base export and anims, added initial vm prefab
initial files and animator
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