branchrust_reboot/main/Livestock_animalscancel

335 Commits over 488 Days - 0.03cph!

7 Days Ago
merge from critter_animals
7 Days Ago
merge from main
7 Days Ago
Attacking farm animals marks you as hostile to safezone
7 Days Ago
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
8 Days Ago
merge from critter_animals -> Livestock_animals
8 Days Ago
Assign root bones on calf prefabs to fix stringpool warnings
8 Days Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
8 Days Ago
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab
8 Days Ago
merge from Livestock_animals/meat_visuals
8 Days Ago
Fixed sheep not pooping
8 Days Ago
Disabled shear collider on lamb (not used)
8 Days Ago
Converted all cow meat prefabs and references to beef
8 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
8 Days Ago
Fixed lod groups on calf corpses
8 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
8 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
10 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
10 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
11 Days Ago
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11 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
11 Days Ago
bull/calf/cow use old bias map
11 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
11 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
11 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
11 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
11 Days Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
11 Days Ago
Update rust native for all platforms
11 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
11 Days Ago
Merge from animal_fencing_v2
11 Days Ago
Put the livestock server code back behind #if SERVER
11 Days Ago
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11 Days Ago
Cow knockdown and sheep stomp animations added
11 Days Ago
Updated Calf model to have a male version.
11 Days Ago
Updated second UV channel on calf,cow and bull
11 Days Ago
Removed harvesting wolf skull from all farm animals
11 Days Ago
Fixed duplicate LODGroups on Bull, cow, lamb and sheep ragdolls
11 Days Ago
Enable r/w on fence_gate_col
11 Days Ago
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
11 Days Ago
Hacky compile fix to get builds working
11 Days Ago
Merge from main
12 Days Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
12 Days Ago
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12 Days Ago
Merge from complicated_livestock_merge (indirect merge from main)
12 Days Ago
Updating bull and calf with new mesh
12 Days Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
12 Days Ago
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
12 Days Ago
- Fix bull only defending herd from players, can now defend against other animals, and also defend it's owner base against other players - Add tools to render automated tests with captions to videos
12 Days Ago
Fix codegen baking runtime statics into ResetStaticFields and fixed the uncompilable resets it emitted for delegates and null strings
12 Days Ago
Fix obsolete comment about coats
12 Days Ago
Second pass on livestock naming