userJarryd Campicancel
branchrust_reboot/main/Livestock_animalscancel

29 Commits over 0 Days - Infinitycph!

4 Hours Ago
Livestok animals now flee if a loud noise like a gunshot is heard nearby
4 Hours Ago
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
5 Hours Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
6 Hours Ago
Lamb setup Fixed prevent building volumes too large on all livestock
Today
Sheep hitboxes
Today
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
Today
Fixed hitboxes on cow
Today
Merge from main
5 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
5 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
6 Days Ago
Adjust calf walk speed to 0.58
6 Days Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
6 Days Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
7 Days Ago
Manifest, fixes launch issue
7 Days Ago
Merge from main
7 Days Ago
Fixes
7 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
7 Days Ago
Setup calf with proper model
8 Days Ago
Adjust walk speed and accel/deccel
13 Days Ago
Calf initial setup
13 Days Ago
Hooked up testing patrol path Update walk states
13 Days Ago
New LIvestockAnimal class, Cow now derives from that
14 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
17 Days Ago
Cow will now run if the player it's following gets too far away
19 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
19 Days Ago
Added livestock scene to dev menu
20 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
20 Days Ago
First pass on cow prefab Basic FSM with idle and roam
20 Days Ago
Merge from main