userJarryd Campicancel
branchrust_reboot/main/Livestock_animalscancel

176 Commits over 62 Days - 0.12cph!

Today
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
Today
Fixed buffs tooltip not able to show times > 60m
Today
Update milk description to reference skimming
Today
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
Today
Fix error when saving modular cars on a thread
Yesterday
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
Yesterday
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
2 Days Ago
Fixed topper materials
2 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
3 Days Ago
S2P ferry terminal and radtown
3 Days Ago
Merge from main
3 Days Ago
Don't allow car lift to grab a car if any animals are mounted
3 Days Ago
Wool can now recycle into cloth, 5 each
3 Days Ago
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
3 Days Ago
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
3 Days Ago
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
3 Days Ago
Changed "Chicken Food" label in inventory to "Livestock food"
3 Days Ago
Beef pie and rich beef pie now lasts 120m (was 30m)
3 Days Ago
Mutton pie is now shepherds pie Added a potato to the requirements
3 Days Ago
Double calories from all milk products Triple hydration from all milk products
3 Days Ago
Don't allow players to unmount animals from a car if there is no navmesh If a player does somehow unmount an animal into a space with no navmesh just kill them
4 Days Ago
Added analytic hook locations TODOs
4 Days Ago
Double baseline dung production speed of cow and sheep (was every 40m, now 20m) Fixed a long standing dung production bug on horses that was inadvertedly increasing their dung production x10 Adjusted horse dung produced per calorie to 0.2, was 0.1 A well fed horse should now produce ~48 dung/day (was 240) A well fed livestock animal should now produce ~72 dung/day (before any gene increase/decrease)
4 Days Ago
Animals are now dismounted when the vehicle they are on rolls or ends up submerged
4 Days Ago
Updated sales charts for livestock selling Can now receive random reward that could include Turret, HQM, LGF, Semi rifle, Scrap, Saddles, Rope, Blue cards, Tarps, CCTV, Targeting computer and frags Updated wool chart to match for now, will likely need a further revision
4 Days Ago
Cows now harvest for 30 cloth, 100 leather, 100 bones, 20 beef, 40 fat Sheep now harvest for 10 cloth, 20 leather, 50 bones, 12 mutton, 20 fat + whatever wool they had on them at the time of death
4 Days Ago
Hooked up new animal icons Set all animal avatars to 1024, was 2056
4 Days Ago
Item icons for milk drink interaction
4 Days Ago
S2P ferry terminal, radtown and oil rig
4 Days Ago
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
5 Days Ago
Hooked up mount/dismount animations for cow
5 Days Ago
Fixed cow using croc protection
5 Days Ago
Hooked up temp icons for new pies
5 Days Ago
Added visual food entries for the cooking workbench for the new pies
5 Days Ago
Swapped icon for milk interaction
5 Days Ago
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
5 Days Ago
Swapped the eat sfx for drink on milk
5 Days Ago
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
5 Days Ago
Compile fix
5 Days Ago
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
5 Days Ago
Lambs no longer drop dung (syncs them up with calves)
5 Days Ago
Fix sheep not dropping dung
5 Days Ago
Client compile fix
5 Days Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
5 Days Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
5 Days Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
5 Days Ago
Hooked up mounting animations
6 Days Ago
Merge from mounting
6 Days Ago
Use more bones for the sheep look at
9 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc