userJarryd Campicancel
branchrust_reboot/main/Livestock_animalscancel

202 Commits over 62 Days - 0.14cph!

17 Days Ago
Show genetics on cow panel as well
17 Days Ago
Don't show the lead option if an animal isn't tamed
17 Days Ago
Add a tame flag to livestock Don't show milk option if animal is not tamed
17 Days Ago
Merge from vendor_changes
17 Days Ago
Adjusted overcrowded thresholds - crowded (4 -> 5) and severe packing (6 -> 9) Reduced packing radius from 3m -> 2.5m
17 Days Ago
Merge from main
18 Days Ago
Doubled population of cows and sheep in the wild per square km (1 -> 2)
18 Days Ago
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
18 Days Ago
Halved dung interval on cows and sheep
18 Days Ago
Cows and sheep get double fullness when eating from a trough
18 Days Ago
Fixed reference to animals when selling wool
18 Days Ago
Fixed some failing tests, all were testing regressions not actual regressions
18 Days Ago
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
18 Days Ago
Vendor typo fix
18 Days Ago
Merge from livestock_hotfixes
18 Days Ago
Added item ownership for items purchased from livestock vendor
18 Days Ago
Fixed wrong text displayed if player drops wool mid conversation
18 Days Ago
Send the livestock to sell via an RPC rather than relying on client side triggers to match up with server side triggers
18 Days Ago
Tea icons
18 Days Ago
Pie icons
19 Days Ago
Filter items offered by livestock vendor by game mode so we don't give guns in primitive
19 Days Ago
Livestock sale updates: Fixed turret being offered for low quality, meant to be on the high end Added options for high end sales: 2-4 basic bp frags Thompson, custom smg, python, hc revolver Updated wool sales chart, is now about 75% of livestock sales with no guns
19 Days Ago
Fixed NPCAnimController allocation per frame when an animal is playing an animation with look at disabled
19 Days Ago
Brioche icon
19 Days Ago
Timing fix, don't re-up the negotiation timer if the stack has changed
19 Days Ago
Livestock vendor will now pause the auction process if the wool stack size changes mid offer, you need to make your inventory match the original size for the sale to continue (otherwise it will time out) Hooked up the icon on the conversation vendor page
21 Days Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
21 Days Ago
Fixed buffs tooltip not able to show times > 60m
21 Days Ago
Update milk description to reference skimming
21 Days Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
21 Days Ago
Fix error when saving modular cars on a thread
22 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
22 Days Ago
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
22 Days Ago
Fixed topper materials
22 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
23 Days Ago
S2P ferry terminal and radtown
23 Days Ago
Merge from main
23 Days Ago
Don't allow car lift to grab a car if any animals are mounted
23 Days Ago
Wool can now recycle into cloth, 5 each
23 Days Ago
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
23 Days Ago
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
23 Days Ago
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
23 Days Ago
Changed "Chicken Food" label in inventory to "Livestock food"
23 Days Ago
Beef pie and rich beef pie now lasts 120m (was 30m)
23 Days Ago
Mutton pie is now shepherds pie Added a potato to the requirements
23 Days Ago
Double calories from all milk products Triple hydration from all milk products
23 Days Ago
Don't allow players to unmount animals from a car if there is no navmesh If a player does somehow unmount an animal into a space with no navmesh just kill them
24 Days Ago
Added analytic hook locations TODOs
24 Days Ago
Double baseline dung production speed of cow and sheep (was every 40m, now 20m) Fixed a long standing dung production bug on horses that was inadvertedly increasing their dung production x10 Adjusted horse dung produced per calorie to 0.2, was 0.1 A well fed horse should now produce ~48 dung/day (was 240) A well fed livestock animal should now produce ~72 dung/day (before any gene increase/decrease)
24 Days Ago
Animals are now dismounted when the vehicle they are on rolls or ends up submerged