branchrust_reboot/main/Minigun_2024cancel
134 Commits over 60 Days - 0.09cph!
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npcs can now drop loot specific to their loadout
added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
Fixed minigun muzzle flash not emitting light
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AmmoBackpack Texture Update
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya
Set up appropriate offset on minigun and disabled the FadeInTime
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
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Add ViewmodelCameraAnimation component to the minigun viewmodel
Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
compile fix
potential startup fix
fixed minigun shot sound with high ping
minigun ammo type fixes ( heli/turret )
removed minigun container
Fix minigun backpack visual not being removed if player drops minigun item
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More randomized muzzle flash
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minigun crafting
fix capacity
minigun loot setup
recoil setup, movement speed setup
fixed weird viewmodel animations causing minigun to appear too high
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3p minigun - shortened fire anim to be more responsive
3p minigun fire animation shortened from 30 to 15 frames
added camera animation to deploy and admire anims
edited minigun view model deploy and admire animations
set up viewmodel renderer script with ammo belt materials included
Fix minigun belt lod glitch
Minigun Ammo Backpack Textures
Don't show the minigun backpack model if the player has anything equipped in the backpack slot
Add viewmodel camera animation component to minigun viewmodel
Zeroed out the camera transform so it's at 0,0,0 pos/rot
Added WearableWhileEquipped property to HeldEntity, allows us to add a piece of clothing onto the character whenever the player deploys that entity
Added lods to minigunammopack wearable