branchrust_reboot/main/Monuments_puzzlescancel
136 Commits over 92 Days - 0.06cph!
LS progress backup - Logic for factory puzzle
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab
Fixed issues with input slot selection on doors and timer switches
timer bugfixes
keycard implementation
card reader color coordination
Trainyard puzzle flow improvement
Card readers glowing colors/intensity tweaks
minor draw distance improvements
removed unuused card items
fixed keycard colors
added keycard itempickups
added puzzle reset script
fuses spawn in boxes and can be recycled for 20 scrap
keycards spawn on desks
fixed being able to drink water from rivers forever to heal, maxes out at 50% now
Updated barricades spawners
T0 Monuments reset procedure setup
Monuments reset procedure setup
Card reader bounds/collider deeper
Extra LOD to switch to help with readability on low settings
Fixed bypasses at WTP
Fixed blocking fence gate at compound
Fixed upward bypass at trainyard main building
Fixed/Removed security door at airfield tower
changed puzzles reset time to 30 minutes