branchrust_reboot/main/Monuments_puzzlescancel

136 Commits over 92 Days - 0.06cph!

8 Years Ago
LS progress backup - Logic for factory puzzle
8 Years Ago
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP scene2prefab
8 Years Ago
Final security door setup for Sewer Branch, Harbors, Sat Dish scene2prefab
8 Years Ago
progress backup
8 Years Ago
Scene2Prefab monuments
8 Years Ago
pipe_pole tweak
8 Years Ago
Fixed issues with input slot selection on doors and timer switches
8 Years Ago
Fixes
8 Years Ago
timer bugfixes keycard implementation
8 Years Ago
card reader color coordination
8 Years Ago
keycard variants
8 Years Ago
Trainyard puzzle flow improvement
8 Years Ago
Morning bag'o fixes
8 Years Ago
Card readers glowing colors/intensity tweaks
8 Years Ago
Some fixes/blockers
8 Years Ago
yes
8 Years Ago
minor draw distance improvements
8 Years Ago
puzzletest update
8 Years Ago
removed unuused card items
8 Years Ago
keycard vm updates
8 Years Ago
keycard bugfixes
8 Years Ago
merge from main
8 Years Ago
fixed keycard colors added keycard itempickups added puzzle reset script fuses spawn in boxes and can be recycled for 20 scrap keycards spawn on desks fixed being able to drink water from rivers forever to heal, maxes out at 50% now
8 Years Ago
scene2prefab
8 Years Ago
Updated barricades spawners
8 Years Ago
T0 Monuments reset procedure setup
8 Years Ago
Monuments reset procedure setup
8 Years Ago
Card reader bounds/collider deeper
8 Years Ago
sat dish scene2prefab
8 Years Ago
Extra LOD to switch to help with readability on low settings
8 Years Ago
Fixed bypasses at WTP Fixed blocking fence gate at compound Fixed upward bypass at trainyard main building Fixed/Removed security door at airfield tower
8 Years Ago
NRE fix
8 Years Ago
Merge from main
8 Years Ago
Network++ Save++
8 Years Ago
changed puzzles reset time to 30 minutes
8 Years Ago
Scene2Prefab monuments