branchrust_reboot/main/Submarinecancel

475 Commits over 122 Days - 0.16cph!

3 Years Ago
Added more underwater labs to dungeon_base_test scene
3 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
3 Years Ago
Remove corridor tubes that don't lead to any rooms
3 Years Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
3 Years Ago
Made module volumes thinner
3 Years Ago
Moonpool shared prefab - contains water surface, volume and effects Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool' Removed previous volume test mesh
3 Years Ago
Added detailed volume triggers to all underwater lab segments (initial version for testing purposes, some tube_50 volume triggers are still missing)
3 Years Ago
Water carving now uses the exact shape of the player capsule collider everywhere rather than approximating some things with the axis-aligned (!) bounding box Disabled autocrouch when swimming / admin flying since it would glitch out the capsule collider when swimming underneath something with a water carving volume Environment volumes now allow using a custom collider (like a mesh collider) for their trigger (any custom collider on the game object will be used, if there is none the default box collider will be added)
3 Years Ago
Underwater lab monument prefabs are no longer using Scene2Prefab
3 Years Ago
modules meshes updated to latest
3 Years Ago
fixed hatch tube cap collider
3 Years Ago
ladder volumes throughout
3 Years Ago
Underwater labs convex mesh volumes - all the combinations should be possible from this set of volumes
3 Years Ago
backup build scenes underwater labs hatch material setup
3 Years Ago
Merge from main
3 Years Ago
Adding test mesh for volume_1200x1500_1way_moonpool
3 Years Ago
Cabin crew furniture set greybox models
3 Years Ago
kitchen furniture greybox models
3 Years Ago
Fixed duo sub size and rotation
3 Years Ago
fleshing out rooms and initital lighting - end
3 Years Ago
Material name fix
3 Years Ago
Adjust solo sub fuel point collider
3 Years Ago
Move solo sub fuel LOD group into the main model LOD Group
3 Years Ago
Adjusted submarine HP and protection
3 Years Ago
removed temporary fuel storage and its textures for solo sub added new mesh, materials and textures to solo sub prefab nice and shiny
3 Years Ago
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
3 Years Ago
fleshing out rooms
3 Years Ago
Added monument topology to underwater labs Underwater foliage is now allowed to spawn on underwater offshore monument topology
3 Years Ago
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
3 Years Ago
Duo Submarine update separated the foot pedals independent of each other so they can be controlled individually
3 Years Ago
Fixed end caps sometimes overlapping other segments Fixed segments sometimes colliding with terrain
3 Years Ago
Moved models folder More wall filler prefab/mesh
3 Years Ago
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room Added some more prefabs for conditional wall fillers
3 Years Ago
Changed some forgotten underwater lab environment volume types from underground to building
3 Years Ago
Removed dungeon block volume from hatch tube end
3 Years Ago
Changed underwater lab environment volume type from underground to building
3 Years Ago
Procedural underwater lab placement tweaks
3 Years Ago
updated duo sub prefab separated and added steering wheel, water depth/fuel/temperature/mph needles independently
3 Years Ago
More partition wall variants + prefabs Made the legs longer for the lab modules to reach seafloor more easily updated modules to latest artwork pre-LODs
3 Years Ago
Added initial version of underwater labs to procedural maps
3 Years Ago
Solo Submarine gib fix
3 Years Ago
Merge from main
3 Years Ago
Manifest, removed meta file
3 Years Ago
Merge Main->Submarine
3 Years Ago
Damage states WIP
4 Years Ago
Underwater labs art - first pass, unoptimized
4 Years Ago
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4 Years Ago
Underwater lab moonpool ladder socket fix
4 Years Ago
Underwater lab prefab setup: tube, leg and end pieces
4 Years Ago
Underwater lab test scene updates