branchrust_reboot/main/WorkCartcancel

722 Commits over 395 Days - 0.08cph!

3 Years Ago
Refactoring, more track work
3 Years Ago
Assign train to tracks separate for front vs. rear wheels
3 Years Ago
Workcart update Combined materials, reduced material count by 2.
3 Years Ago
Have the train detect the track section it's on
3 Years Ago
Train track collator now working correctly with any track orientation
3 Years Ago
New CollateTrainTracks script can run at world gen time to collate all train track segments in the scene into complete tracks. Still WIP as it's missing handling for rotated track pieces
3 Years Ago
Adjust mount point to new workcart seat position
4 Years Ago
Workcart seat adjust so it's easier for the hands to control the levers. included last lod baked material and setup.
4 Years Ago
last Lod level bake material and setup
4 Years Ago
Fix compile errors
4 Years Ago
Spline type option. Set all to "Train Track".
4 Years Ago
Bigger arrow vis
4 Years Ago
Set up accurate splines for all existing track pieces
4 Years Ago
Added custom tangent support to WorldSpline. Allow PathInterpolator to accept custom tangents. Allows for any curve without having to add more points
4 Years Ago
Added WorldSpline script with editor visuals on the curve (cubic hermite), using the existing PathInterpolator as a base.
4 Years Ago
Set up control levers to move. Improved throttle key controls.
4 Years Ago
Updated WorkCart prefab model to include the new control handles. Linked the model back directly on the prefab so it should auto-update in the future.
4 Years Ago
Updated workcart so that left and right control levers are now independent from the interior mesh.
4 Years Ago
Make the WorkCart monitor more visible
4 Years Ago
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
4 Years Ago
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
4 Years Ago
Test map edit, remove the modular cars
4 Years Ago
Remove unused Minicopter code
4 Years Ago
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
4 Years Ago
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Train tunnels / overpass update / added double track curves
4 Years Ago
Dashboard monitor shows fuel status and throttle setting
4 Years Ago
More throttle work
4 Years Ago
Working on throttle
4 Years Ago
Mount data edit
4 Years Ago
Dismount points edit
4 Years Ago
Adjusted mount position, added IK for hands and feet
4 Years Ago
Work cart is now mountable
4 Years Ago
Final colliders: Added glass panels
4 Years Ago
Detail colliders created for the cabin
4 Years Ago
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
4 Years Ago
Created world colliders for the work cart
4 Years Ago
Update þe olde manifest
4 Years Ago
Test map terrain update
4 Years Ago
Merge from Main -> WorkCart
4 Years Ago
Train tunnels / overpass progress / prefabs / scene update
4 Years Ago
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