branchrust_reboot/main/WorkCartcancel

722 Commits over 395 Days - 0.08cph!

3 Years Ago
More physics work
3 Years Ago
Where we're going, we don't need gravity
3 Years Ago
Don't add throttle forces if train is colliding
3 Years Ago
Trying a new hybrid physical and spline-based train movement system
3 Years Ago
Working on workcart collisions. Some issues, may need a new approach
3 Years Ago
More collision work
3 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
3 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
3 Years Ago
Allow setting throttle properly while train is still starting up
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Headlights code re-use
3 Years Ago
Initial headlights implementation on WorkCart
3 Years Ago
Don't show train health info when the player is mounted
3 Years Ago
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
3 Years Ago
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
3 Years Ago
Collate train tracks in the train tunnels scene
3 Years Ago
Don't care about tangent angle when joining track
3 Years Ago
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
3 Years Ago
Train track tangents now take transform scale into account
3 Years Ago
Fix NRE in WorldSpline
3 Years Ago
Added train track splines to all the train tunnel track pieces
3 Years Ago
Add triggerparent area
3 Years Ago
Train wheels rotate
3 Years Ago
Test map edit, add test sedans on railway
3 Years Ago
Improved train speed control
3 Years Ago
Going back to kinematic track movement
3 Years Ago
Trying something with velocity
3 Years Ago
Better train driving, still a bit bumpy but improving
3 Years Ago
Get the train driving on the track manually again, along with the snap-to-spline. Not working very well, will probably need to change how this is done
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Train track friction edit
3 Years Ago
Tuned PID values, removed wheel friction
3 Years Ago
Initial work on allowing real physics on the train while also keeping it on the track in normal conditions. Apply PID controller-style corrective forces
3 Years Ago
Correctly calculate the end of the rail line
3 Years Ago
Test map edit only
3 Years Ago
Instead of updating the move distance for the front and rear train wheels independently, calculate just the front wheels and calculate the rear wheel position based on the distance between front and rear. Makes sure the front and rear wheel distance stays correct
3 Years Ago
Fix next/prev track distance calculations
3 Years Ago
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
3 Years Ago
Manifest
3 Years Ago
Protobuf rebuild
3 Years Ago
Merge Main -> Workcart
4 Years Ago
Train tunnels update / Prototype junction switch / Overpass polish
4 Years Ago
More movement work
4 Years Ago
Workcart movement progress
4 Years Ago
Fixing train movement bugs
4 Years Ago
Fixed workcart glitching out when moving in reverse onto a previous track section
4 Years Ago
Workcart update properly incorporated baked lod and material on LOD 3 updated workcart prefab
4 Years Ago
Updating workcart prefab and materials.
4 Years Ago
Work cart now has basic driving movement, follows along the train track spline
4 Years Ago
Fixed world space calculation of spline points and tangents. All track sections now find their next/prev sections correctly