branchrust_reboot/main/ai_test_changes/events/em_testcancel

438 Commits over 365 Days - 0.05cph!

3 Years Ago
GetBestTarget interface/implementation. Events can now allow execution to continue past them if they trigger but have no output state container linked. Added BestTargetDetected and IsVisible events.
3 Years Ago
Serialize initial state and correctly show it when opening designer.
3 Years Ago
merge from main
3 Years Ago
AI design hot reloading for all instances of current entity type when saving designs.
3 Years Ago
designer delete event
3 Years Ago
State delete designer functionality
3 Years Ago
chase wip
3 Years Ago
wip states, cover & design
3 Years Ago
merge from main
3 Years Ago
more nav/cover
3 Years Ago
more cover wip
3 Years Ago
cover wip
3 Years Ago
Added new AmmoBelow event, protobuf & UI. Added GetAmmoFraction() to IAIAttack and implementations.
3 Years Ago
scientist IAAttack initial implementation
3 Years Ago
started splitting scientist combat state into separate states and events. updated AI design.
3 Years Ago
Implemented IAISenses for scientists
3 Years Ago
ai design
3 Years Ago
moved player-player visibility tests from HumanNPC to BasePlayer
3 Years Ago
scientist roam state. added some blockout scientist states. oilrig scientist AI design wip.
3 Years Ago
merge from main
3 Years Ago
direction fix, vision cones
3 Years Ago
Removed some last remains of navigation form HumanNPC
3 Years Ago
merge from main
3 Years Ago
Applied some navigation change shelves. Bunch of navigation work and refactoring to decouple navigation from npcs. Removed a bunch of debug. Better debug visualisation for navigation.
3 Years Ago
New base movetowards state. WIP getting scientist movement working. AI design for testing.
3 Years Ago
removed unused code
3 Years Ago
HumanNPC cleanup before starting to move stuff out
3 Years Ago
more conversion, sense fixes
3 Years Ago
wip scientist memory/senses conversion
3 Years Ago
Code gen
3 Years Ago
prefabs, setup.
3 Years Ago
quick refactor, more setup
3 Years Ago
Test prefabs, test setup
3 Years Ago
cargo 2 test scene
3 Years Ago
merge from main
3 Years Ago
family check fix
3 Years Ago
Autoscroll event list to bottom when adding a new event
3 Years Ago
merge from main
3 Years Ago
ui tweaks
3 Years Ago
events scroll basics
3 Years Ago
merge from main
3 Years Ago
Random offset when sampling topology points
3 Years Ago
GetBestRoamPosition improvements. Base roam state improvements.
3 Years Ago
Timers can now be randomized with min/max values.
3 Years Ago
merge from main
3 Years Ago
cleanup
3 Years Ago
Max water depth roam improvements.
3 Years Ago
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
3 Years Ago
AI Memory/senses respect ConVar.AI.ignoreplayers. Flee/move/roam states set movement seped percentages.
3 Years Ago
merge from main