branchrust_reboot/main/ai_test_changes/events/em_testcancel

438 Commits over 365 Days - 0.05cph!

3 Years Ago
more profiling events
3 Years Ago
Profiling events
3 Years Ago
moved speed/accel/turnspeed to BaseNavigator. stats.
3 Years Ago
designs
3 Years Ago
targets
3 Years Ago
test design
3 Years Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
3 Years Ago
merge from main
3 Years Ago
wip moving sense type to brain. wip target/threat flags.
3 Years Ago
merge from main, merge fix
3 Years Ago
bit of refactoring, senses improvements.
3 Years Ago
senses only get updated if an active state event needs them, capped to an interval. senses memory stores a separate list of player-only entities. player detected event now takes a % of max range as parameter, not a distance.
3 Years Ago
AIBrainSenses. Added senses to brain. Pass senses to events.
3 Years Ago
3 Years Ago
hunger & tiredness protobuf
3 Years Ago
merge from main
3 Years Ago
deleted unused
3 Years Ago
Added IAISleep and implemented. Added BaseSleepState.
3 Years Ago
Added IAIEnergyBelow and implementation. Added EnergyBelow event stuff.
3 Years Ago
refresh cache reference when updating a custom design
3 Years Ago
merge from main
3 Years Ago
scope-based permissions
3 Years Ago
Support for design save/load scope & priority. EntityInstance, ServerWide, Default. Protobuf.
3 Years Ago
Scriptable object setup
3 Years Ago
Cache designs
3 Years Ago
serialization tests
3 Years Ago
manifest
3 Years Ago
merge from main
3 Years Ago
BaseCombatEntity now stores last person you attacked. More events work.
3 Years Ago
description/name + layout tweak protobuf
3 Years Ago
Attacked event no longer gets triggered by own entity
3 Years Ago
InRange event.
3 Years Ago
Store owner entity in memory slot 5.
3 Years Ago
Attacked event now uses input memory slot instead of assuming self.
3 Years Ago
regen protobuf after merge
3 Years Ago
merge from main
3 Years Ago
Store own entity in entity memory slot 4 for use with events
3 Years Ago
Added HealthBelow event. Allow multiple instances of an event type per state container. Protobuf.
3 Years Ago
prefabs
3 Years Ago
Event result inversion. Fixed some event results. Serialize event inversion.
3 Years Ago
state containers now have an input memory slot. states now get parameters from the memory slots. protobuf/serialization
3 Years Ago
input/output serialization proto removed previously hardcoded entity memory indexes
3 Years Ago
input/output memory slots protobuf prefabs
3 Years Ago
3 Years Ago
ui prefab/prefab variants. added invert toggle to event UI.
3 Years Ago
wip ui prefabs
3 Years Ago
manifest attack tests
3 Years Ago
merge from main
3 Years Ago
typo fix
3 Years Ago
Attack interface, state, event, design, classes, etc.