branchrust_reboot/main/ai_test_changes/events/em_testcancel

438 Commits over 365 Days - 0.05cph!

3 Years Ago
merge from main
3 Years Ago
refactored scientist AttackTick. Bunch of scientist state and behaviour improvements. Base/NPC navigator improvements. Oilrig AI design update.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Brain sense query optimization when exclusively looking for players
3 Years Ago
Bunch of profiling
3 Years Ago
Updated monument AI converter tool to also convert the links from the original brain based prefabs to the newest
3 Years Ago
Coverpoint stuff now uses the ai grid too.
3 Years Ago
Merge from griduse
3 Years Ago
merge from main
3 Years Ago
merge from aipoint
3 Years Ago
Probable fix for if BaseFollowPathState starts running before nav data
3 Years Ago
Monument AI conversion tool now replaces old bandit guard prefabs with the new one. Manifest.
3 Years Ago
new bandit guard prefab, setup, starting point AI design/config.
3 Years Ago
Bandit town test scene
3 Years Ago
rename scene
3 Years Ago
merge from outpost
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merged from experimental changes
3 Years Ago
Initial support for event blocks and the AND event.
3 Years Ago
merge from main
3 Years Ago
separated scientist + heavy scientist designs
3 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
3 Years Ago
base mounted state to handle disabling navigation.
3 Years Ago
merge from main
3 Years Ago
mounted event ui + fixes
3 Years Ago
IsMounted event prefab, manifest update
3 Years Ago
Added IAIMounted interface, implemented for scientists. Added IsMounted event. Added scientist dismounted state.
3 Years Ago
merge from main
3 Years Ago
more HS setup
3 Years Ago
heavy scientist/ch47 initial setup and wip
3 Years Ago
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
3 Years Ago
animal ai design tweak
3 Years Ago
BaseNavigator respects ai.move convar
3 Years Ago
merge from main
3 Years Ago
bit of cleanup
3 Years Ago
movement speeds
3 Years Ago
merge from main
3 Years Ago
cover/reloading tweaks
3 Years Ago
more wip oilrig behaviour
3 Years Ago
rate tweak
3 Years Ago
Added built-in SetDestination rate limiting to the new base navigator.
3 Years Ago
AIInformationZone optimizations & cleanup.
3 Years Ago
Senses update now ticks regularly. IsVisible ai event optimizations.
3 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
3 Years Ago
Added AttackTick event. Scientist ai design update.
3 Years Ago
merge from m ain
3 Years Ago
Position-around refactor. Bunch of attack tick related stuff. AI memory now caches LOS value per entity in its memory.
3 Years Ago
Fixed chase state. Fixed events with no output state container linked not continuing execution correctly. Fixed IsVisible event using the targets attack interface instead of the owners. Brain senses can now handle the LOS checks. UI serialization improvements. More scientist AI design wip.