branchrust_reboot/main/ai_wolf_iterationcancel

351 Commits over 92 Days - 0.16cph!

60 Days Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
2 Months Ago
Add distance check option enum to entity query
2 Months Ago
Add profile markers to FSM
2 Months Ago
Add missing profile markers
2 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
2 Months Ago
Merge from main
2 Months Ago
Have wolves use brains queries instead of entity queries
2 Months Ago
Fix missing using statement on server
2 Months Ago
Fix compiler complaining about unused serialized variables when they are server only
2 Months Ago
Fix pooledlist test not being setup and torn down properly
2 Months Ago
Clean up test scripts
2 Months Ago
Hook new wolf growl anim, make animator state generator case instensitive
2 Months Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
2 Months Ago
exported Wolf_GrowlRunToWalkBack animation
2 Months Ago
Merge from main
2 Months Ago
Have fsm UI states sync their name with the actual runtime state instance
2 Months Ago
Add labels to transitions in fsm UI
2 Months Ago
Derive graphview edges to store fsm transition information directly in them
2 Months Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
2 Months Ago
FSM UI now properly add new states at mouse location
2 Months Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
2 Months Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
2 Months Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
2 Months Ago
Improve wolf senses
2 Months Ago
Add helpful warning messages when PolymorphicDrawer fails
2 Months Ago
Simplify polymorphic attribute drawer code
2 Months Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
2 Months Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
2 Months Ago
Allow loading fsm scriptable objects into the runtime fsm component
2 Months Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
2 Months Ago
Clean up serialized data containing fields that don't exist anymore
2 Months Ago
Generate code and manifest
2 Months Ago
Merge from main
2 Months Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
2 Months Ago
Allow changing state and transition classes, currently breaks when undo
2 Months Ago
Allow state renaming
2 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
2 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
2 Months Ago
Allow fsm transition editing in the new UI
2 Months Ago
Add WIP fsm editor
2 Months Ago
Add placeholder audio for the wolf
2 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
2 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
2 Months Ago
Hook new wolves to population, allow spawning packs
2 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
2 Months Ago
Fix wolf leap attack being too spammy
2 Months Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
2 Months Ago
Fix wolf not following players moving away with lit torches
2 Months Ago
Add torch to bow editor loadout
2 Months Ago
Have wolves look at their prey when circling