branchrust_reboot/main/ai_wolf_iterationcancel

490 Commits over 153 Days - 0.13cph!

2 Years Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
2 Years Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
2 Years Ago
Fix fireball isStationary compile error when compiling in None mode
2 Years Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix fireball not be set to rest when it should have been
2 Years Ago
exported wolf run attack shorter anim and edited wolf prowl anim
2 Years Ago
Make wolves run away if they are hit by fire, improve blackboard vislog
2 Years Ago
Make flame thrower and fire arrow more reliably scare wolves
2 Years Ago
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2 Years Ago
If a wolf is stuck while roaming, kill it to save perf
2 Years Ago
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2 Years Ago
Compute anim hashes to not reimport them when they didn't change
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix wolves that are stuck spamming pathfinding and traces
2 Years Ago
Fix wolves not properly following players carrying fire
2 Years Ago
Allow removing keys from bb component
2 Years Ago
Fix wolves stopping right in front of players without attacking sometimes
2 Years Ago
When getting too close from fire, have wolves perform a feint and attack anyway (it was weird standing super close to them without them attacking or fleeing) You can still swing the torch to drive them away, but they'll get progressively closer if you're not swinging Fix wolves charging despite fire in some circumstances
2 Years Ago
Fix wolves not playing growl anim anymore when startled by fire (regression) Have wolves veeeery slowly approach when fire is present, to make it clearer that just standing still for a long time is not a good idea
2 Years Ago
Fix wolves making crazy leaps onto player rooves or at players on top of ladders
2 Years Ago
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2 Years Ago
Fix wolves not stopping eating when friend nearby gets hit (bros before steaks) Fix wolves often charging instead of circling Fix wolves barking mid fight when very close Give wolves some mix-ups between charge and circle to be slightly less predictable when reacting to hits
2 Years Ago
Fix fireball NRE when show fire convar is true, instead of only being considered on fire when stationary, fireballs are always considered on fire
2 Years Ago
Update the fire flag on the bow when using fire arrows and aiming, so they can work to scare wolves away
2 Years Ago
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2 Years Ago
Mege from main
2 Years Ago
Bump protocol network
2 Years Ago
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2 Years Ago
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2 Years Ago
Properly replicate meat stack size shrinking as wolf is eating
2 Years Ago
Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
2 Years Ago
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2 Years Ago
Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
2 Years Ago
Have wolves spend a longer time eating larger meat stacks
2 Years Ago
Fix hitinfo being recycled while the wolf was holding a reference to it When some food is unreachable, remove it from the grid and put the state on cooldown for performance Don't try to eat food that's moving (eg still falling to the ground)
2 Years Ago
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2 Years Ago
Add more perf markers to nav agent
2 Years Ago
Allow wolves to perceive other NPCs through occluders, but not players
2 Years Ago
Have wolves prioritize players that attack them over animals they are hunting
2 Years Ago
Fix bug where wolves were faster than light