branchrust_reboot/main/arctic_basescancel
161 Commits over 61 Days - 0.11cph!
A few AI data tweaks for the new portacabin building.
S2P.
Created an additional prefab for arctic_portacabin_building_900_1200 with a different interior layout to add variety and added it to the scene
Created static heater prefabs
Added heaters to arctic base
include .mat because it didn't get included for some reason
new icicle meshes
12 prefab variants
lods
textures and materials
Slightly raised chainlink fences and modified terrain to make it easier to pass through the holes in fences
Another attempt at fixing floating rocks on steep terrain
Cover updated to match new cover art placement.
Added an inspector header to NPCSpawner to tidy it up
Merge from arctic scientist suit.
Setup item.
Refactored NPCPlayer loadout equipping.
NPCSpawner can now specify loadouts.
Made arctic base scientists spawn with new arctic suit.
Updated AI Prefab
updated AI data for garages and dome.
s2p
Give spawning snowmobiles 20 fuel
- Don't destroy snowmobile when puzzle resets if it's moved
- Snowmobile spawn now works with save and load
Added missing material type to shipping container (900_a_blue_snow)
Merge Snowmobile -> Arctic Bases
Basic puzzle for snowmobile spawn testing
arctic garage r/w - fixes AI clipping
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Moved wind turbines to their original positions
Scene2Prefab
Dome radar polish
Material and mesh improvements
Added snow via vertex color
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Replaced military hangars with garage modules
Added a temporary collider to the garage modules
Fixed dressing and terrain around the garage modules
Added dressing to the dome radar interior
Added additional cover
Initial basic move/cover points for new dome art changes
Fixed floating rocks
Fixed terrain poking inside the dome radar
Fixed floating crate
Improved LOD distances on the antennas
Fix for player getting stuck on dome radar railings
Adding work in progress garage
Dome radar update / Added an interior mesh to the dome radar building
enabled read/write on a couple of the new meshes, for navmesh support.
A snowmobile now spawns in the arctic base hangar, with 20 fuel inside.
Merge Snowmobile -> Arctic_Bases
Arctic base roads are now snow material instead of dirt, will work well with snowmobiles
Arctic base scientists now spawn with a 50% chance to be able to use healing items.
AI prefab update.
S2P.
Fixed floating props in arctic base
Scene2Prefab
Arctic_base_module_b interior LOD fix
Scene2Prefab
Added an invisible collider to arctic base modules to stop players from getting stuck at door entrance
Arctic base modules LODs and colliders
S2P arctic base to apply AI prefab update changes.
Improvements to smooth out AI state transition movements, especially when leaving cover.
AI prefab update.
NPCSpawner can now modify brain sense stats.
Bumped sense, attack and listen ranges of arctic base scientists.
AI prefab update.
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.