branchrust_reboot/main/arctic_basescancel
161 Commits over 61 Days - 0.11cph!
Setup AI sleep/wake triggers. S2P arctic_research_base_a
more AI data tweaks/setup
Cover updates after some initial testing
Additional colliders for stair modules to make movement smoother
Created LODs and colliders for all new walkway modules
Prefab setup
▆▊▆▄▉▊ ▍▍▇▆█▌ ▇▊▆▊ ▄▆▉▄▆ █▉▉▅▆ ▇▇ ▄▌% , ▌▆▆▊▅▉ ▋▅▄▉▆▌▍▊▉▌ █▉, ▋▄█ ▋▌▍▅▌ ▄▋▍▆▆▊ ▍█▇▅ ▊▋█▊ ▍▌ ▅▄ ▋█▉▌▍▆ ▌▌▉▍▇
▄▄▌▉▄▅▊ ▍▌▌▉▉▅ ▇▌▅▄ ▋▆▇▊▉▉ ▇▍▉▄ ▌▋▅█▅█ ▇▄▄▋ ▍▄▋ ▄▉▄▇▆▇ ▇▇▉ ▉▄▇▄█▊█▉▉, ▉▉▄▋▆ ▊▇█ ▄▋▇ ▋█▄▋▉ ▇▅ █▆▄▊▆▊▇
Added scientist cover to the arctic base
Added snow material variant for the scientist cover
More AI spawns and patrol data/setup.
Fixed a bug in AIMovePointPath for paths with repeated nodes.
AI patrol improvements.
Adding light sources to heaters
Adding set of electric heaters - models/prefabs/texture files
Subtracting
67913 to ensure arctic base spawns on 3k maps
Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)
enabled read access on a bunch of meshes needed for navmesh gen
ArcticBaseAI prefab updated for recent module_a art changes.
Added arctic_base_module_b to the scene
Lighting fixes / tweaked light radius settings to reduce bleeding
Deleted redundant door
Scene2Prefab
Updated arctic_base_module_a
Added arctic_base_module_b variant
arctic_base_module_a interior dressing and lightning work
Updated ArcticBaseAI nested prefab with first pass of cover point data.
First pass of AI movement data
Arctic base portacabin interior dressing
Darkened cabinet_glass material
Slightly lowered kitchen set metallic value in the material to make it look better inside interior
AI prefab wip movement points
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
Arctic base / improved building topology
Arctic research base will now spawn in proc map
Added arctic base monument to world setup
Arctic base terrain texture maps / Prefab update
Arctic base scene cleanup
Prepared the scene to spawn in proc map
Terrain4 / slightly brightened snow overlay on the dirt splat in the arctic biome
Arctic base scene cleanup
Snow materials and prefab variants
Added new metal walkway variants
Arctic base module meshes and materials
Portacabin buildings / vertex color and prefab update
Arctic base ground walkways