branchrust_reboot/main/august_art_bugfixescancel

69 Commits over 31 Days - 0.09cph!

3 Years Ago
More lenient placement checks for large water catcher
3 Years Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
3 Years Ago
global scene 2 prefab
3 Years Ago
fixed gaps in oilrig interiors meshes
3 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
3 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
3 Years Ago
attempting to fix unable to pick up item in LS
3 Years Ago
Blocked vertical access inside pigeon nest
3 Years Ago
increased draw distance selectively on some props in desert base dwellings
3 Years Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
3 Years Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
3 Years Ago
Missing cover on LOD1 of top_walkways
3 Years Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
3 Years Ago
fix for cave_large_hard through terrain around cenote - added rocks
3 Years Ago
fix for cave_medium_easy through terrain - added rocks
3 Years Ago
Fixed dressing clipping in link-stairwell-b-1200
3 Years Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
3 Years Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
3 Years Ago
Fixed a crate blocking players on the small oilrig docks