branchrust_reboot/main/base_decor_DLCcancel
328 Commits over 61 Days - 0.22cph!
Reworked trophy head submit process
Greatly improved rocking chair handling
WantedPoster server compile fix
merge from single_item_wrs
Poster respects streamer mode
Merge from base_decor_dlc/poster
Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
Improved Scale of Bath Tub Planter
rocking chair models / colliders/ gibs
updated prefabs
Merge from base_decor_dlc/trophies
Set up dlc steam item and assigned to current items
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor
Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart
Fixed bathtub planter colliders getting removed from the server
Removed bath tub art prefab
Created and Added Bath Tub Planter Icon
Added early model to rocking chair.
Added code for Rocking Chair
Updated Bath Tub FBX Scaling
rocking chair untextured model
Define sprinting and not sprinting open animations
Bar door animator updates, removed some legacy stuff we don't need for this door
Use a cached property hash on door opening
Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
Updated holder loot panel to use generic resizable
added delay to bar door animation, added reverse anims, added anims to animator
Added wedges to the storage barrel variant C and updated LODs and colliders
Updated Minecart Planter and Bath Tub Planter GIBs to use improved mesh
Updated Minecart Planter Soil Material to use correct Specular Map
Updated Bath Tub Planter and Minecart Planter to use a new Guide Mesh
Fixed Duplicating GIBS on the Bath Tub Planter
Setup Bath Tub Planter as ingame Planter and Deployable
Fixed Bath Tub Planter Collisions to use correct mesh
Change grade context menu NRE fix
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases
Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
Setup kick gesture (hidden in wheel)
Shaved a second off the animation for more responsiveness
Updated HuntingTrophy_Large with lods
Updated HuntingTrophy_Small with lods
Moved some files around
Added HuntingTrophy_fish
added initial kick anim to player animator,
added anim for frontier doors & animator (linked this in frontier doors prefab)
HuntingTrophy_Large lods
HuntingTrophy_Small lods
Setup Bath Tub Planter Folder Structure
Added Bath Tub Planter Textures, Materials, FBX, GIB FBX, COL FBX
Setup Basic Bath Tub Planter Prefab
Setup Bath Tub Planter Materials, LODS, GIBS
Delete the empty gibs mesh, we'll just use the full gibs
Icon
Splashable, igniteable, gibs, condition, save/load
Initial torch implementation
Added support for frontier door to open in both directions based on what side the player is on
Manifest, id fixes
Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door
Added a player inventory config for testing
Added player skeleton to HuntingTrophy_small
Added chicken head to HuntingTrophy_small
Texture tweaks for HuntingTrophy_small
Added HuntingTrophy_Small model/materials
Updated storage barrels textures