branchrust_reboot/main/base_decor_DLCcancel
328 Commits over 61 Days - 0.22cph!
Fixed NRE when using Eoka in rocking chair.
Fixed wanted poster description.
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
Fixed mirror camera background color
Mirror fog now follows ambient multiplier
Enabled mirror base pass for mirror reflecting mirror case
Mirror shadow optimizations: low res shadow map, skip unused passes
Fix rockingchair2 world model overriding the collider
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
Switched around small and large hunting trophy crafting costs
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
Set rocking chair view model collider meshes
Added mirror far clip plane / cull bounds with max 25m (by default) and distance fog to hide distance cutoff
Prevented mirrors from being placed over one another
Chair now responds to rocket launchers
Storage Barrel tradeoffs - updated volumes, cannot be locked, slightly higher crafting cost
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Fixed rocking chair audio not working for non local players
Updated colliders on the two rocking chair variants, including the metal parts
Full convex collider set for rocking chair
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname)
Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item)
Fixed both rocking chair skins missing their IsRedirectOf field
Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
Swapped rocking chairs to convex colliders
Ensured player pose stays at default in rocking chair
Fix torches in holders continuing to lose condition even after they are extinguished
Fixed an extra set of arms appearing during some gestures in the mirror
Fixed push animation getting cancelled by movement
Merge my player eyes fix -> base_decor_DLC
Remove some GC allocations in PlanarReflectionCamera
Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
Fixed player head appearing distorted in mirrors while dancing
Fixed rocking chair gibs using wrong materials.
Fixed a couple of shader compile warnings, one of them important
Fixed mirrors not rendering the inside of caves and others (Blend4Way, SnowArea)
fix rocking chair creak sound gain curve
Fixed alt-look causing body to intersect the mirror by deactivating mirror when body is facing away from it
Fixed torch holder flames not rendering below shader level 300
Fixed torch holder lighting being all offset and wrong.
Fixed cliffs and others disappearing in mirrors (culling workaround)
Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
Switch effect run type to server
Increase the size of the local bounds passed to skinned renderers on the trophy mount
Storage barrel model moved to deployed layer
Added a new guide mesh for the fourth wanted poster variation with the correct scale.
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear")
Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
Possibly fixed a case where trophies would be considered non-matching incorrectly
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
Add horse icons for trophy UI
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
Adjust chicken trophy position to ensure nametag is visible
Adjust minimum font size on small trophy to fix some NPC names not appearing