branchrust_reboot/main/base_decor_DLCcancel
328 Commits over 61 Days - 0.22cph!
Added shader "Rust/Standard Decal (Poster)"
Updated mesh decal shaders to improve blending, support per-channel blend flags and property blocks (forwanted poster)
Moved lock to R hing of the bar doors
Added Rail Road Planter Folders, Materials and Models
Setup Basic Prefab for Rail Road Planter
Fixed Bath Tub Planter Dirt not being Culled
Removed DLC from loot tables
Rocking chair crafting setup
Rocking chair no longer default
Torch holder crafting setup
Torch holder no longer default
Fixed minecart planter desc token conflict
minecart planter no longer default
Bath Tub Planter no longer default
3 single hero weapon rack crafting costs
single hero weapon rack dlc unlocking
storage barrel b and c DLC setup
storage barrel no longer default
Wooden Frontier Bar Doors dlc setup
Wooden Frontier Bar Doors crafting setup
Wooden Frontier Bar Doors no longer default
Updated Wanted Poster Model to have a rear face
Fixed head information panel not displaying on the client
Fixed small trophy pooling issues
Fix head bags not dropping if inventory is full
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
Disable right foot IK during kick
Make kick first person (head movement snapping is very problematic to solve)
Merge from FishTrophyAnimations
replaced kick anim in animator, added additional avatar
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
Expose separate effect slot for poster/picture
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Added "Custom/Wall Poster" shader working as direct deferred opaque overlay
Cherry picked
88688 => Fixed _ShadowMapTexture related errors in standard shader set
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Poster photo post profile.
Setup hatchet & pickaxe for single weapon racks
Fixed single weapon rack gibs.
Improved single weapon rack placements.
Fixed weapon racks not drawing bounds in the editor correctly.
Updated Storage adaper ignores for storage barrels
Hidden storage barrel A
Improved Storage barrel B C placement (still needs some tweaking)
Improved Storage barrel B C storage adabpter locations
Fixed unable to place storage barrels on certain building grades
Fixed floating storage barrel
Stoage barrel icons
Fixed negative collider size on fish trophy
Fixed inventory rotation getting applied to wanted poster shots
Adjust refresh rate to 1s
Add "wantedposter.autorefresh" convar
If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
Remove unused poster prefabs
Added some precautions to prevent the inventory screen affecting the screnshot process
Adjust wanted poster sizing to fit new models
Save chair starting y in protobuf
Reduced rocking angle to stop player some clipping.
Adjusted prevent building volume and deploy volume to prevent abuse.
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Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early
Improves the snapping, still not 100%
Moved the kick action on the double doors to a radial menu, requiring a long hold
Fits the action better, makes the player pause before opening which makes the gesture feel more natural
Increased Wanted Posters Scale
Updated Wanted Poster Material to use different material mode, changed from Transparent to Cutout
Disable trophy gathering from butcher knife
Setup new skinning knife
Fixed some decor dlc stuff being marked as researchable