branchrust_reboot/main/base_decor_DLCcancel
328 Commits over 61 Days - 0.22cph!
Temp categories on wanted posters
Fix wanted poster screenshot sometimes including the local players clothing
Enabled the trophy drop on sharks
Don't let torch holder clip through ceiling
Fixed a misaligned deploy volume on the fish trophy
Fixed stag trophies not working
Subtract
88893 and apply LOD differently, broke a few edge cases
LOD adjustments for torch holder
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
Set up wanted poster variants as skins
updates to push gesture asset and gestures animator
Updated Player Image and Name Position for First Wanted Poster Variation
Added Second and Third Wanted Poster Variation
Added Second and Third Wanted Poster Materials and Models
Setup Basic Prefab for Second and Third Wanted Poster
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
Setup push gesture, assign to double door and adjust timings to match
Prevent wanted poster saving debugging screenshots in builds
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases
Fixed not being able to update wanted poster after clearing it
Fixed trophies not loading properly when entering/exiting network range
Fixed trophy nametag displaying incorrectly when no trophy has been inserted
Also fix wanted poster pickup
Fixed single weapon racks getting picked up as horizontal racks
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
Fixed heads not being valid after being dropped in the world
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares
Only save clothing on the head item if it covers the various head slots
set reverse close anim to play at same speed (2) as standard close anim in the animator
removed delay from saloon door anims
push doors vm and 3p anim, added to v gestures and player animator
Add clear option to poster
Wanted poster setup
Fixed some trophy exceptions
Added First Wanted Poster Variation
Added First Wanted Poster Materials and Model
Setup Basic Prefab
skinning knife
viewmodel and world model / lods
materials and textures
initial prefab setup
Improve look hit detection for custom weapon racks
Turn off night vision goggles if mounted on a trophy
Small trophy font fixes
Large trophy deployment fixes
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
Wanted poster person picker will now display players marked as an enemy in the contacts system
Show translated name on crosshair interaction option, even if phrases haven't been built yet
Single rack deploy guide meshes
Removed lettering from Small/Large trophy nameplates
Added the ability to clear a trophy, resetting it to it's original state
Show a name tag on trophies