branchrust_reboot/main/baseplayer_serverupdateparallel/connectedplayer_rewritecancel
4 Commits over 0 Days - ∞cph!
Update: shaping up SendEntityUpdates, not complete
I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear
Tests: compiles in editor
Update: slightly more landscaping
Tests: none, trivial changes
Update: being brave and replacing an if-continue with an assert
Tests: none, read through code to confirm it should hold
Update: start on BasePlayer.ConnectedPlayersUpdate
- Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling
- Annotated potential loops to optimize/offload
- Removed dead IsReceivingSnapshot check
Tests: none, trivial changes