branchrust_reboot/main/baseplayer_serverupdateparallel/connectedplayer_rewritecancel

4 Commits over 0 Days - ∞cph!

Yesterday
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
Yesterday
Update: slightly more landscaping Tests: none, trivial changes
Yesterday
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
Yesterday
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes