branchrust_reboot/main/biofuel_generatorcancel

75 Commits over 0 Days - Infinitycph!

9 Days Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
9 Days Ago
Adding biofuel generator rig
9 Days Ago
- Ensure you need to be super close to the generator to be able to stir
9 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
9 Days Ago
main -> biofuel_generator
10 Days Ago
texture tweaks to the biofuel generator
10 Days Ago
updated textures
10 Days Ago
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
12 Days Ago
Adding LODs for the biofuel generator
12 Days Ago
resized textures and caps
12 Days Ago
update to mesh again
12 Days Ago
update to mesh and emission texture
12 Days Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
13 Days Ago
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
13 Days Ago
Add in a stir status panel showing if we are currently stirred or not
13 Days Ago
main -> biofuel_generator
19 Days Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
19 Days Ago
merge from main
19 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
19 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
20 Days Ago
merge from main
20 Days Ago
- Basic script setup - Initial IO power input
20 Days Ago
main -> biofuel_generator
22 Days Ago
Biofuel Generator: manifest and engine.json for the new entity
22 Days Ago
Biofuel Generator: blockout testing deployment - deployed prefab: referenced mixing table, simple box colliders, foliage displacement - guide prefab using same FBX - item generator.biofuel with placeholder blueprint and icon - needs Update Game Manifest