branchrust_reboot/main/biofuel_generatorcancel

75 Commits over 0 Days - Infinitycph!

Yesterday
Emission fresnel tweak.
Yesterday
Lighting & FX polish. Hooked up logic to the non-emissive texture entities. Fixed all the display sprites being uncompressed. The display is an 80s'esque liquid crystal display like the texture implies. Asset not relying on emissive textures only anymore (bad for the arm etc)
Yesterday
merge from main
Yesterday
stirrer position fix
Rin
3 Days Ago
Power consumption 2 > 5
4 Days Ago
biofuel generator sounds
5 Days Ago
idle update
5 Days Ago
anim updates
5 Days Ago
Indicator lights listen to their being disabled
5 Days Ago
- anim updates - updated left Ik position
5 Days Ago
fix wacky hand rotation
5 Days Ago
main -> biofuel_generator
6 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
6 Days Ago
- eye centre fix
6 Days Ago
Add stir lock convar
6 Days Ago
Better colliders
6 Days Ago
Compile errors
6 Days Ago
main -> biofuel_generator
7 Days Ago
Dung gives 1 fuel
7 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
7 Days Ago
Fix dismount not removing the stir bar
7 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
7 Days Ago
Fix biofuel generator flag collision
7 Days Ago
- Manifest fixes
7 Days Ago
- Remove broken test stir - Swap to idle
7 Days Ago
Some more fly work
7 Days Ago
Add some more text to the screen in the biofuel generator
8 Days Ago
anim updates
8 Days Ago
Open/close sounds
8 Days Ago
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
8 Days Ago
Fix the deployment being the wrong way around
8 Days Ago
Add blinking 'processing' and 'blocked' text on the info display
8 Days Ago
Indicator + light notify LOD
8 Days Ago
Tech tree fixes
8 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
8 Days Ago
- Description - Crafting costs - Tech tree
8 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
8 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
8 Days Ago
Reduce power consumption
8 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
8 Days Ago
Better flies
8 Days Ago
Hide the spoon in the guide prefab
8 Days Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
8 Days Ago
main -> biofuel_generator
9 Days Ago
Biofuel rig fixing liquid joint not being centered
9 Days Ago
added WIP viewmodel unity camera anim
9 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
9 Days Ago
Remove unneeded test
9 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
9 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir