branchrust_reboot/main/compound_monumentcancel

125 Commits over 61 Days - 0.09cph!

8 Years Ago
Made compound emergency stairs wide to prevent the player from getting stuck
8 Years Ago
First pass on cover points for Compound.
8 Years Ago
Scene2Prefab
8 Years Ago
Aggro logic improvements for Scientists.
8 Years Ago
More work on AI for Compound (seek cover, peacekeeping vs fleeing, etc).
8 Years Ago
Scene2Prefab
8 Years Ago
Tweaks to peacekeeping AI.
8 Years Ago
AI tweaks at Compound Scene2Prefab
8 Years Ago
NPC Vending machine tables
8 Years Ago
Slight increase in scientist respawn times at Compound. Work towards preventing Scientists from crouch walking like idiots.
8 Years Ago
Scene2Prefab
8 Years Ago
peacekeeper scientist
8 Years Ago
Switched out scientist type for compound spawners. Scene2Prefab
8 Years Ago
NPC turrets clean up sleepers after 20 minutes fixed NPC turret aim offset on sleepers
8 Years Ago
additional sentry turrets in compound
8 Years Ago
ch47 no longer visits shitty monuments
8 Years Ago
NPC vending machine prefabs
8 Years Ago
Cleaned out old IsHostile function.
8 Years Ago
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
8 Years Ago
Stationary scientists can return to spawn.
8 Years Ago
Scene2Prefab
8 Years Ago
Tweaks to AI at Compound. Unfreeze NPCs due to bad tweaks. Stationary NPCs now actually return to their spawn post properly.
8 Years Ago
Updated rules sign
8 Years Ago
Couple of fixes scene2prefab compound
8 Years Ago
Merge from main