branchrust_reboot/main/compound_monumentcancel
125 Commits over 61 Days - 0.09cph!
Made compound emergency stairs wide to prevent the player from getting stuck
First pass on cover points for Compound.
Aggro logic improvements for Scientists.
More work on AI for Compound (seek cover, peacekeeping vs fleeing, etc).
Tweaks to peacekeeping AI.
AI tweaks at Compound
Scene2Prefab
NPC Vending machine tables
Slight increase in scientist respawn times at Compound.
Work towards preventing Scientists from crouch walking like idiots.
Switched out scientist type for compound spawners.
Scene2Prefab
NPC turrets clean up sleepers after 20 minutes
fixed NPC turret aim offset on sleepers
additional sentry turrets in compound
ch47 no longer visits shitty monuments
NPC vending machine prefabs
Cleaned out old IsHostile function.
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
Stationary scientists can return to spawn.
Tweaks to AI at Compound.
Unfreeze NPCs due to bad tweaks.
Stationary NPCs now actually return to their spawn post properly.
Couple of fixes
scene2prefab compound