branchrust_reboot/main/compound_redesigncancel

122 Commits over 1,127 Days - 0.00cph!

3 Years Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
3 Years Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
3 Years Ago
new road segments LODs and Colliders, prefabs
3 Years Ago
compound level progress
3 Years Ago
tweaking perimeter wall for flush placement around garages
3 Years Ago
Compound cover and flow polish, narrowed some areas down a notch for extra coziness static version of small planters for decor and misc
3 Years Ago
compound s2p
3 Years Ago
compound HLOD update
3 Years Ago
compound graffiti models/textures/prefabs
3 Years Ago
compound topologies painting
3 Years Ago
adding hurt volumes to compound walls barbed wire
3 Years Ago
compound early dressing
3 Years Ago
mirrored train tunnel entrance (entrance_c) some more set dressing/cover pass
3 Years Ago
compound progress backup
3 Years Ago
adding town square wip model and textures for sidewalk_c set compound progress backup
3 Years Ago
fixing out of grid snap layers in compound post move
3 Years Ago
cobblestone road models texturing removed old level and moved new in place static decor version of tombstones without cobwebs
3 Years Ago
cobblestone road models texturing level backup
3 Years Ago
cobblestone road models greybox
3 Years Ago
cobblestone road textures
3 Years Ago
redesign scene backup
3 Years Ago
redesign scene backup