branchrust_reboot/main/compound_redesigncancel
122 Commits over 1,127 Days - 0.00cph!
fixed a custom vertex normal glitch on road 27x15
disabled shadow casting on new road segments, fixed some floating decals
town square LODs/Cols/prefab
distance tweaks to compound perimeter walls to get included in HLOD process
new road segments LODs and Colliders, prefabs
tweaking perimeter wall for flush placement around garages
Compound cover and flow polish, narrowed some areas down a notch for extra coziness
static version of small planters for decor and misc
compound graffiti models/textures/prefabs
compound topologies painting
adding hurt volumes to compound walls barbed wire
mirrored train tunnel entrance (entrance_c)
some more set dressing/cover pass
adding town square wip model and textures for sidewalk_c set
compound progress backup
fixing out of grid snap layers in compound post move
cobblestone road models texturing
removed old level and moved new in place
static decor version of tombstones without cobwebs
cobblestone road models texturing
level backup
cobblestone road models greybox
cobblestone road textures