branchrust_reboot/main/cookingv2cancel
264 Commits over 59 Days - 0.19cph!
Codegen/manifest to get bet branch working again
Fix? 3p pies anim import weirdness
Assign hold anim override
Fix return from aim frame range to remove glitching.
Update anim controller for smoother/less delayed return on aim release.
Assign a temp pie impact effect to prevent NRE
Add support for throwing individual items in a stack instead of the entire stack.
Setup pie anim controller to return to deploy after throw.
Better throw event timing in anim
Throw anim frame mismatch fix
Added generic pie.projectile.
Setup test pie items as throwable.
Bunch of throwing setup.
Removed revolved VM from vm.
Setup throwing VM events.
Converted Food heldentity to BaseMelee
Update 1st Pass Pie Animations
Improved plant pot deployment rules
Tweaked corn plant meshes to prevent them from clipping into the pots
Added more geometric details to make corn higher poly and in line with more recent models
Added colored SSS map for corn
Merge from wip branch.
Set plant pot lost changes.
Fix plant pot not working after merge from main
- Merge Conflicts
- Manifest
- Codegen
main -> cookingv2 (shit ton of merge conflicts)
Apple pie temp icon, setup.
Setup Bread Worldmodel and Item Prefab
Created Bread Icon
Updated Game Manifest
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
Can now specify per-item view models to use inside the food VM.
Shows correct ones, hides other ones.
Init in deploy.
Added another pie (apple) item for testing.
Imported and Setup Bread Loaf Textures and Materials
Imported Half and Full Bread Loaf FBXs
Updated all wheat meshes to make them look more agricultural
Setup Folder Structure for Bread Loaf
Removed Duplicate viewmodel and worldmodel FBX's
Changed worldmodels FBX name to make naming conventions
Set pie VM animator to always animate.
Adding missing pie prefab content
Plant pot bounds and collision.
DoPrepare on plant-wheat.
Add wheat plants to spawn prefabs
Corn collectable prefabs, population & autospawn setup
Wheat, clone, entity, seeds, genes, plant properties setup.
Setup growth stages.
Setup placeholder growable values.
Wheat all growth stages and prefabs
View model block out animations for the pie
natural beehive
world model LODs
materials and textures
Initial single plant pot setup
Single plant pot
lods and materials
have yet to setup scripts
Setup the new world models for all cooling and warming tea items
Merge from temperature_teas
honey jar world model
lods and materials - intial prefab setup
Warming and cooling Tea variations
added warming and cooling tea
updated decal sheet to include warming and cooling tea icon