branchrust_reboot/main/cookingv2cancel

171 Commits over 31 Days - 0.23cph!

1 Hour Ago
Fix modifiers being set to zero instead of fully removed - fixes yield bonus going to zero once digestion effect expired
2 Hours Ago
Resetstate now clears all player modifiers
3 Hours Ago
Fix plant pots gibbing when harvesting plants.
4 Hours Ago
Special formatting for horse gallop speed mod
4 Hours Ago
Reduced plant pot water saturation from 9000 to 1000
4 Hours Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
4 Hours Ago
Remove accidental blueprint component from pies
5 Hours Ago
Remove "Eat" UI option for pies
5 Hours Ago
Fixed Chicken Material not being double sided and updates textures
5 Hours Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
6 Hours Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
Today
Horses can poop again Eating food from trough add boosts correctly
Today
Fixed players boost not working unless they're horse boosts.......
Today
merge from cookingv2/horse_modifiers
Send Network Update on gene change
Added gene modifier to chicken pie
Added better genes modifier, giving a chance to get better genes when planting a seed
Yesterday
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
Yesterday
More polish. Smoke wisp single sided for better lighting response.
Yesterday
Minor FX polish.
Yesterday
Fixes.
Yesterday
Small tweaks.
Yesterday
Render queue tweak for odd viewing angles.
Yesterday
Fixed the bottle ripple accidentally being a fluorescent yellow.
Yesterday
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
Yesterday
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
Yesterday
Finalized cooking workbench lighting&fx
Yesterday
Merge from main
Yesterday
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
Yesterday
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
Yesterday
Implement harvesting tea, enabled on survivor pie for now Increases yield from harvesting corpses by 50%
Yesterday
Disable spoiling on eggs
Yesterday
Added spoiled horse meat
Yesterday
Slightly adjust storage adaptor position on fridge
Yesterday
Fixed storage adaptor not working on fridges
Yesterday
Cooked chicken, raw and cooked human meat can all now expire
Yesterday
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart If they do stack, the new stack uses the lowest spoil time When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
Yesterday
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
Yesterday
Merge from petting_gesture_impl
Yesterday
Merge from main
2 Days Ago
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2 Days Ago
Cooking table progress
2 Days Ago
Seed variants for sunflower, rose and orchid
2 Days Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
2 Days Ago
Emissive texture tweaks.
2 Days Ago
Cooking Workbench FX & Lighting WIP.
2 Days Ago
Cherrypicked fireflickerfix.
2 Days Ago
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2 Days Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
3 Days Ago
Rename digestion booster to metabolism booster Fix compile error