branchrust_reboot/main/decor_lighting_dlccancel

239 Commits over 61 Days - 0.16cph!

36 Minutes Ago
added updated icons for fairy lights and string bulb lights
1 Hour Ago
merge from main
1 Hour Ago
Small y offset on the bulb string light point lights
1 Hour Ago
Enabled pickup on bulb string lights
1 Hour Ago
Tweaked spotlight yaw range
1 Hour Ago
Removed collider from mannequin corpse
2 Hours Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
2 Hours Ago
Changed chandelier protection
3 Hours Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
3 Hours Ago
merge from main
3 Hours Ago
Fixed chandelier bounds issue preventing wiring
3 Hours Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
4 Hours Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
Today
Remove testing model for collider placement from mannequin
syncvar_load_fix -> decor_lighting_dlc
Today
Fixed bulb string lights and fairy lights not working in builds
Today
Set chandelier last length default value to -1
Today
fix mannequin LODs, remove ability to lock mannequin
Today
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
Yesterday
enabled read/write on spotlight gibs
Yesterday
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
Yesterday
added collision mesh for beanbag chairs
Yesterday
merge from main
Yesterday
Restored LoadSave on playground scene
Yesterday
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Yesterday
Small tweak on fairy point.
Yesterday
Fixed all remaining ghost bulbs I think.
Yesterday
clothing_mannequin platform, guidemesh updated and icon updated
Yesterday
clothing mannequin corpse setup
Yesterday
resized mannequin textures to 2k, added gibs
Yesterday
clothing_mannequin lods
3 Days Ago
tweaked mannequin skinning to work better with poses
3 Days Ago
Cabinet casts a cookie'd spotlight forward. + Related files.
4 Days Ago
Chandelier - removed bulbs from worldmodel
4 Days Ago
fix mannequin placement collider too low
4 Days Ago
tweaked mannequin guidemesh
4 Days Ago
Fixed ID fuckery causing overbright bulbs. Made the hanging bulb wire less emissive.
4 Days Ago
hooked up chandelier gibs
4 Days Ago
hooked up guide mesh on mannequin again
4 Days Ago
mannequin icon, added dlc pack dependency, added guidemesh
4 Days Ago
manual fix staticfields errors
4 Days Ago
Change mannequin inventory panel to look and work like a Locker
4 Days Ago
Chandelier - Added static worldmodel prefab
4 Days Ago
Ceiling fluorescent light deploy guide
4 Days Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
4 Days Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
4 Days Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
4 Days Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
4 Days Ago
hooked up wall cabinet to unlock via decor lighting pack
4 Days Ago
Fixed table lamp missing its source item