branchrust_reboot/main/grenade_drop_animationscancel

55 Commits over 61 Days - 0.04cph!

21 Days Ago
Setup nicer drop predictions for all grenade types
21 Days Ago
Fix attach animations not playing in spectator mode
21 Days Ago
Cleanup
21 Days Ago
Predicted dropped grenades now inherit velocity and spin from the viewmodel
21 Days Ago
Merge from main
22 Days Ago
Smoother transition between viewmodel and predicted grenade when dropping
23 Days Ago
Merge from main
23 Days Ago
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
25 Days Ago
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
25 Days Ago
Fix flare viewmodel attach anim
25 Days Ago
Merge from main
28 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
28 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
28 Days Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
29 Days Ago
merge from 3p_idle_throw_grenades_fix
29 Days Ago
merge from main
29 Days Ago
exported beancan grenade vm attach/drop and throw anims with baked keys on the beancan joints
29 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
29 Days Ago
exported attach anims for grenade, fire crackers, beancan and flare, also exported attach grenade 3p test anim
29 Days Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
29 Days Ago
Basic setup for viewmodel animations when attaching grenades to surfaces for the grenades which have an attach anim asset
30 Days Ago
Merge from main
35 Days Ago
Merge from main
37 Days Ago
Merge from main
37 Days Ago
Add clear anim events to flare
37 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
37 Days Ago
firecracker drop vm anim edited
37 Days Ago
Fix viewmodel drop animations not playing for spectators
37 Days Ago
exported flare/molotov vm/3p drop anims
37 Days Ago
Delete unused firecrackers viewmodel prefab
37 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
38 Days Ago
merge firecracker update to grenade drop animations
38 Days Ago
Merge from main
38 Days Ago
Merge from main
42 Days Ago
smoke grenade 3p anims updated with drop anim
42 Days Ago
merge from main
43 Days Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
43 Days Ago
beegrenade anim updates to work with new drop action
44 Days Ago
Merge from main
49 Days Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
49 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
50 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
50 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
50 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
50 Days Ago
Merge from main
51 Days Ago
Adjust F1 grenade drop clear anim event timings
51 Days Ago
Merge from main
51 Days Ago
updated 3p throw and drop grenade anims to match viewmodel timing
51 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
52 Days Ago
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle