branchrust_reboot/main/hackweek_automatedtestingcancel

136 Commits over 365 Days - 0.02cph!

4 Months Ago
TestListExporter now serializes all test parameters and put them in the json Tests with dynamic parameters no longer need to retrieve them at runtime - so we can now use editor code to set tests dynamic parameters - tests will execute faster also added TestDescription attribute
4 Months Ago
Removed nunit dependency in ServerProjectileTestSpawner
4 Months Ago
merge from main
4 Months Ago
Editor stuff in editor folders.... Comments
4 Months Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
4 Months Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
4 Months Ago
Better fail message for blocker and door controller tests
4 Months Ago
▉▋█▇█ █ ▅▇█ ▄▋▉▊▌▆ ▇▇▋▌▅▊ ▅▍▍▆ ▇▍▉█▆▄▌▊▉, ▇▅▅▋██▉▉ █▋▉▌ ▄▆▋ ▆█▌▆▍://██▌.▉▄▅▉▊.▍▆▍/▍/▍▅▉▅▅▊▆▇▉▄▊▆██▆▊/▋▅▋▆▊▊▄▌▇▊▊▇▍▌▊▆
4 Months Ago
Removed nunit.framework refs
4 Months Ago
nunit.framework preserve in link.xml
4 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
4 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
4 Months Ago
Fixed test runner not loading the test list correctly
4 Months Ago
Fixed test list export failing on startup
4 Months Ago
More compile fixes Export test list in server directory
4 Months Ago
Disabled tests relying on editor AssetDabase for now
4 Months Ago
Compile fixes again
4 Months Ago
merge from main
4 Months Ago
Compile fix
4 Months Ago
Added support for custom path when loading copypaste files Pushed all the test related copypaste files in the project
4 Months Ago
Compile fixes
4 Months Ago
Kill all debris in TestRockets TearDown Cleanup and fixes
4 Months Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
4 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
4 Months Ago
Improved server projectile trajectory prediction Folders
4 Months Ago
Door controller tests tweaks
4 Months Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
4 Months Ago
Added triangle and foundation splash bug tests, both failing
4 Months Ago
More rocket tests Refactoring
4 Months Ago
Changed the test results json structure
4 Months Ago
Rocket splash damage test
4 Months Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
4 Months Ago
Nested coroutine tests support
4 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
4 Months Ago
Export test results in the server directory
4 Months Ago
Added cancel command, to cancel the current test run
4 Months Ago
Split server and client tests correctly into different folders Compile fixes
4 Months Ago
Generate json results after each test run Cleanup
4 Months Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
4 Months Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
4 Months Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
4 Months Ago
Faster and cleaner AND switch tests
4 Months Ago
Door controller server tests
4 Months Ago
Fixed some old failing tests New test utils, code cleanup
4 Months Ago
merge from main
5 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Fixed ServerGib editor NRE
6 Months Ago
Better error message when RustTextFixture.SpawnEntity failed
6 Months Ago
Fixed FindPrefabPathsByLabel NRE