branchrust_reboot/main/hapis_rescuecancel
204 Commits over 122 Days - 0.07cph!
Road tunnel layouts + related mats/meshes.
Road tunnel blockout meshes and prefabs
Final terrain bits around new east route
Various more around southern mountains
Sculpts around new south east ring road
Topological facelift for Isle Alistair
SE splat cleanup & related.
Remaining new SE coastline.
SE topological landmarks.
Fixed detail tiling value being crazy high from the rock tint script.
South east area around new ring road
East road & parking for fishing village.
Fixed shore wetness distance inconsistency between terrain and rock/walkway
Epic file gymnastics to get road splines to ignore certain terrain sections
Pre road terrain ignore flags
More coastline & related.
Remaining Site B topside spawns & surrounding terrain
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
Bespoke radtown3 refresh with new layout and no broken prefab links
Radtown 3 replacement/fix checkpoint
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
pre northeast splat checkpoint
Merge Rescue Hapis Rescue -> Hapis Rescue (rescue Hapis Rescue from bad merge)
Site A bunkers & sewers and more.
Lighthouse 2 & surroundings rework
More Site A & surrounding areas
Site A area terrain iteration & broken prefab cleanup WIP
Fixed more prefab unlinked radtowns
Bespoke dressing for new junkyard