branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

5 Years Ago
ParticleAdditive, ParticleRefract
5 Years Ago
ParticleAdditive
5 Years Ago
Removing more unused shaders
5 Years Ago
Set renderQueue value on transparent shaders
5 Years Ago
Merge from main
5 Years Ago
Skin upgrader
5 Years Ago
Rust/Standard Cloth upgrade path
5 Years Ago
Simplified how filenames for generated texture maps are generated
5 Years Ago
Foliage shader (needs wind etc)
5 Years Ago
Lit Particle
5 Years Ago
Fixed Standard (Specular setup) upgrade Added (temporary) Standard Cloth (Specular setup) shader
5 Years Ago
Merge from main
5 Years Ago
StandardDecalUpgrade
5 Years Ago
Fixed RenameColor fail Find better, common paths for generated texture maps Print unhandled shaders Fixed unhandled smoothnessTextureChannel Better _Metallic handling
5 Years Ago
Material upgrader builds DetailMap, MaskMap
5 Years Ago
Added HDRP Upgrade root folder, hosting any conversion tools Added HDRP Upgrade/Materials In Scene
5 Years Ago
Prevent object is active or not active and is being active or inactive errors on close
5 Years Ago
Prevent animator warnings on spawning doors
5 Years Ago
Removed a ton of PostProcessing effects we're probably not going to use again
5 Years Ago
Removing some shaders that we're defo not gonna use
5 Years Ago
MaterialUpgrade boilerplate
5 Years Ago
Pipeline asset
5 Years Ago
Import hdrp