branchrust_reboot/main/hdrpcancel

1,692 Commits over 489 Days - 0.14cph!

7 Years Ago
Some material upgrades
7 Years Ago
Terrain shader standin
7 Years Ago
Some generated textures
7 Years Ago
Merged from main
7 Years Ago
Decal/Deferred Decal Can cancel material upgrade
7 Years Ago
Craggy fixes
7 Years Ago
Use HDRP/Lit if BlendLayer isn't using any layers
7 Years Ago
Fixed some changed property name errors
7 Years Ago
ParticleAdditive/Billboard
7 Years Ago
Rust/Standard Blend Layer (Specular setup)
7 Years Ago
Core/Generic
7 Years Ago
Rust/Standard Terrain Blend (Specular setup)
7 Years Ago
Merge from main
7 Years Ago
Foliage shader tweaks
7 Years Ago
Fixed specular limits not loading in right
7 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
7 Years Ago
Stripping unused assets
7 Years Ago
Rust/Standard Blend 4-Way temporary
7 Years Ago
Standard Refraction/Glass Refraction
7 Years Ago
ParticleAdditive, ParticleRefract
7 Years Ago
ParticleAdditive
7 Years Ago
Removing more unused shaders
7 Years Ago
Set renderQueue value on transparent shaders
7 Years Ago
Merge from main
7 Years Ago
Skin upgrader
7 Years Ago
Rust/Standard Cloth upgrade path
7 Years Ago
Simplified how filenames for generated texture maps are generated
7 Years Ago
Foliage shader (needs wind etc)
7 Years Ago
Lit Particle
7 Years Ago
Fixed Standard (Specular setup) upgrade Added (temporary) Standard Cloth (Specular setup) shader
7 Years Ago
Merge from main
7 Years Ago
StandardDecalUpgrade
7 Years Ago
Fixed RenameColor fail Find better, common paths for generated texture maps Print unhandled shaders Fixed unhandled smoothnessTextureChannel Better _Metallic handling
7 Years Ago
Material upgrader builds DetailMap, MaskMap
7 Years Ago
Added HDRP Upgrade root folder, hosting any conversion tools Added HDRP Upgrade/Materials In Scene
7 Years Ago
Prevent animator warnings on spawning doors
7 Years Ago
Prevent object is active or not active and is being active or inactive errors on close
7 Years Ago
Removed a ton of PostProcessing effects we're probably not going to use again
7 Years Ago
Removing some shaders that we're defo not gonna use
7 Years Ago
MaterialUpgrade boilerplate
7 Years Ago
Pipeline asset
7 Years Ago
Import hdrp