branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Fixed some shader warnings
Paperdoll background clear fix/hack
Don't need to reimport shaders on build now (plus it didn't work anyway)
Underwater, Low Health, Hot, Cold
Added ScreenEffects
Hooked up radiation screen effect
Update ProjectVersion.txt
File organization/naming consistency.
Scene backup.
Better IES.
Radtown light fixtures.
Calibration texture.
File organization.
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
More interior/exterior fuckery.
Delete HDAdditionalLightData, AddiitonalShadowData before Light
Reimport all shaders on build (hack/test)
Stop NANs
Fix foliage shader double sided normals
Support forward and deferred
More render.* convars
Fixed foliage billboard shader
Diffusion profile for leafy greens.
Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency.
Scene backup.
Tree SSS diffusion profile & pine mat conversion test.
More daylight fuckery.
Assetgallery backup.
Updated to 2019.1.7f1
Removed depth offset from terrain (at least for now)
Added ConVar.Options
Started render option convars
Proper exterior env profile.
Calibration mat.
Interior/exterior exposure testbed
Lighting improvements.
Scene.
Grass tweaks
Oak atlas map
Foliage shader colour, wind
Asset farm scene.
100k lux, 6000 kelvin sun profile test.
Nixed the oldest fake volumetrics from ceiling/search/siren lights.
Asset farm progress.
Naming consistency fixes.
Deleted some shaders we don't need anymore
Temporarily fixed some shaders to prevent compile errors
Added Rust.WorldTime
Added Rust.Sun