branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Decal/Deferred Decal
Can cancel material upgrade
Use HDRP/Lit if BlendLayer isn't using any layers
Fixed some changed property name errors
ParticleAdditive/Billboard
Rust/Standard Blend Layer (Specular setup)
Rust/Standard Terrain Blend (Specular setup)
Fixed specular limits not loading in right
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
Rust/Standard Blend 4-Way temporary
Standard Refraction/Glass Refraction
ParticleAdditive, ParticleRefract
Removing more unused shaders
Set renderQueue value on transparent shaders
Rust/Standard Cloth upgrade path
Simplified how filenames for generated texture maps are generated
Foliage shader (needs wind etc)
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
Fixed RenameColor fail
Find better, common paths for generated texture maps
Print unhandled shaders
Fixed unhandled smoothnessTextureChannel
Better _Metallic handling
Material upgrader builds DetailMap, MaskMap
Added HDRP Upgrade root folder, hosting any conversion tools
Added HDRP Upgrade/Materials In Scene
Prevent animator warnings on spawning doors
Prevent object is active or not active and is being active or inactive errors on close
Removed a ton of PostProcessing effects we're probably not going to use again
Removing some shaders that we're defo not gonna use
MaterialUpgrade boilerplate